EVERYTHING IS WORKING
This commit is contained in:
@@ -1,4 +1,7 @@
|
||||
use raylib::prelude::Color;
|
||||
use raylib::{
|
||||
prelude::{Color, MouseButton},
|
||||
RaylibHandle,
|
||||
};
|
||||
|
||||
use crate::gamedata::{algorithms::minimax_decision, Board, Disk};
|
||||
pub const STARTY: i32 = 9;
|
||||
@@ -9,6 +12,7 @@ const CIRCLEWIDTH: i32 = 56;
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
#[derive(Clone)]
|
||||
pub struct PlayState {
|
||||
pub circles: Vec<(i32, i32, Disk)>,
|
||||
pub bottom: Vec<i32>,
|
||||
@@ -45,10 +49,18 @@ impl PlayState {
|
||||
self.player_turn = true;
|
||||
}
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct MenuState {
|
||||
difficulty: i32,
|
||||
pub difficulty: i32,
|
||||
p1: (Color, Disk),
|
||||
p2: (Color, Disk),
|
||||
pub selection: Selection,
|
||||
pub strategy: Strategy,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub enum Strategy {
|
||||
MiniMax,
|
||||
AlphaBeta,
|
||||
}
|
||||
impl Default for MenuState {
|
||||
fn default() -> Self {
|
||||
@@ -56,13 +68,51 @@ impl Default for MenuState {
|
||||
difficulty: 3,
|
||||
p1: (Color::RED, Disk::P1),
|
||||
p2: (Color::YELLOW, Disk::P2),
|
||||
selection: Selection::Difficulty,
|
||||
strategy: Strategy::MiniMax,
|
||||
}
|
||||
}
|
||||
}
|
||||
impl MenuState {
|
||||
pub fn init(&mut self, rl: &RaylibHandle) -> bool {
|
||||
dbg!(&self.selection);
|
||||
match self.selection {
|
||||
Selection::Difficulty => {
|
||||
if rl.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) {
|
||||
self.difficulty = 3;
|
||||
self.selection = Selection::Cooking;
|
||||
}
|
||||
if rl.is_mouse_button_pressed(MouseButton::MOUSE_RIGHT_BUTTON) {
|
||||
self.difficulty = 5;
|
||||
self.selection = Selection::Cooking;
|
||||
}
|
||||
}
|
||||
Selection::Cooking => {
|
||||
if rl.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) {
|
||||
self.difficulty = 3;
|
||||
self.selection = Selection::Done;
|
||||
}
|
||||
if rl.is_mouse_button_pressed(MouseButton::MOUSE_RIGHT_BUTTON) {
|
||||
self.difficulty = 5;
|
||||
self.selection = Selection::Done;
|
||||
}
|
||||
}
|
||||
Selection::Done => return true,
|
||||
}
|
||||
false
|
||||
}
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub enum GameState {
|
||||
Play(PlayState),
|
||||
MainMenu(MenuState),
|
||||
}
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum Selection {
|
||||
Difficulty,
|
||||
Cooking,
|
||||
Done,
|
||||
}
|
||||
|
||||
fn get_circle_coords(x: i32, y: i32) -> (i32, i32) {
|
||||
let mut returned: (i32, i32) = (0, 0);
|
||||
|
||||
@@ -11,7 +11,6 @@ const POT_STREAKS: i32 = 4;
|
||||
const POT_WIN: i32 = 5; // should be nerfed if its just 1 potential win
|
||||
const POT_WINS: i32 = 6;
|
||||
const SCORE_DIFF: i32 = 40;
|
||||
const MAX_WINS: i32 = 17;
|
||||
|
||||
pub fn get_score(board: &Board, disk: Disk) -> i32 {
|
||||
//this should be summing up a bunch of functions defined below this one
|
||||
@@ -239,7 +238,7 @@ fn streak_test_1() {
|
||||
board.play(Disk::P2, 3);
|
||||
board.play(Disk::P2, 3);
|
||||
let sequences = get_streaks(&board.columns, &Disk::P2);
|
||||
assert_eq!(12, potential_streaks(&sequences, &Disk::P2));
|
||||
assert_eq!(POT_STREAKS * 2, potential_streaks(&sequences, &Disk::P2));
|
||||
}
|
||||
#[test]
|
||||
fn win_test_flipping() {
|
||||
|
||||
76
src/main.rs
76
src/main.rs
@@ -1,6 +1,9 @@
|
||||
use oxidised4::{
|
||||
bored::PlayState,
|
||||
gamedata::{algorithms::minimax_decision_pruning, Disk},
|
||||
bored::{GameState, MenuState, PlayState, Strategy},
|
||||
gamedata::{
|
||||
algorithms::{minimax_decision, minimax_decision_pruning},
|
||||
Disk,
|
||||
},
|
||||
};
|
||||
use raylib::prelude::*;
|
||||
const NROW: i32 = 6;
|
||||
@@ -36,46 +39,57 @@ fn main() {
|
||||
let _square_wewant = (square_widf * NROW / 2, square_heif * 3 / 2);
|
||||
let _square_center = square_widf / 2;
|
||||
//7,9 are the values to center the circle
|
||||
let mut state: PlayState = PlayState::default();
|
||||
let mut state: GameState = GameState::MainMenu(MenuState::default());
|
||||
let mut strategy = Strategy::MiniMax;
|
||||
let mut difficulty = 3;
|
||||
|
||||
rl.set_target_fps(60);
|
||||
while !rl.window_should_close() {
|
||||
let mut d = rl.begin_drawing(&thread);
|
||||
match state.player_turn {
|
||||
true => {
|
||||
if d.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) {
|
||||
if let Some(column) = get_mouse_column(&d, square_widf) {
|
||||
state.play_human(column);
|
||||
}
|
||||
match &mut state {
|
||||
GameState::MainMenu(ref mut mstate) => {
|
||||
if mstate.init(&d) {
|
||||
strategy = mstate.strategy.clone();
|
||||
difficulty = mstate.difficulty.clone();
|
||||
state = GameState::Play(PlayState::default());
|
||||
}
|
||||
}
|
||||
false => state.play_cpu(minimax_decision_pruning),
|
||||
}
|
||||
if state.board.game_over() {
|
||||
let scores = state.board.getscore();
|
||||
println!("Player score: {} \n CPU Score: {}", scores.0, scores.1);
|
||||
}
|
||||
GameState::Play(ref mut state) => {
|
||||
match state.player_turn {
|
||||
true => {
|
||||
if d.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) {
|
||||
if let Some(column) = get_mouse_column(&d, square_widf) {
|
||||
state.play_human(column);
|
||||
}
|
||||
}
|
||||
}
|
||||
false => match strategy {
|
||||
Strategy::MiniMax => state.play_cpu(minimax_decision),
|
||||
Strategy::AlphaBeta => state.play_cpu(minimax_decision_pruning),
|
||||
},
|
||||
}
|
||||
if state.board.game_over() {
|
||||
let scores = state.board.getscore();
|
||||
println!("Player score: {} \n CPU Score: {}", scores.0, scores.1);
|
||||
}
|
||||
|
||||
for circle in &state.circles {
|
||||
let (x, y, disk) = circle;
|
||||
let color = match disk {
|
||||
Disk::P1 => Color::RED,
|
||||
Disk::P2 => Color::YELLOW,
|
||||
Disk::EMPTY => Color::WHITE,
|
||||
};
|
||||
d.draw_texture(&circle_texture, *x, *y, color);
|
||||
for circle in state.clone().circles {
|
||||
let (x, y, disk) = circle;
|
||||
let color = match disk {
|
||||
Disk::P1 => Color::RED,
|
||||
Disk::P2 => Color::YELLOW,
|
||||
Disk::EMPTY => Color::WHITE,
|
||||
};
|
||||
d.draw_texture(&circle_texture, x, y, color);
|
||||
}
|
||||
d.clear_background(Color::WHITE);
|
||||
d.draw_texture(&board_texture, BOARDSTART.0, BOARDSTART.1, Color::VIOLET);
|
||||
}
|
||||
}
|
||||
d.clear_background(Color::WHITE);
|
||||
d.draw_texture(&board_texture, BOARDSTART.0, BOARDSTART.1, Color::VIOLET);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO move this to a struct
|
||||
pub const STARTY: i32 = 9;
|
||||
pub const STARTX: i32 = 7;
|
||||
const WX: i32 = 14;
|
||||
const WY: i32 = 14;
|
||||
const CIRCLEWIDTH: i32 = 56;
|
||||
const STARTY: i32 = 9;
|
||||
fn get_mouse_column(rl: &RaylibHandle, sw: i32) -> Option<i32> {
|
||||
//row,col return
|
||||
let mouse_pos = rl.get_mouse_x();
|
||||
|
||||
Reference in New Issue
Block a user