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@@ -1,6 +1,11 @@
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use raylib::prelude::Color;
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use crate::gamedata::{Board, Disk};
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use crate::gamedata::{algorithms::minimax_decision, Board, Disk};
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pub const STARTY: i32 = 9;
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pub const STARTX: i32 = 7;
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const WX: i32 = 14;
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const WY: i32 = 14;
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const CIRCLEWIDTH: i32 = 56;
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#[cfg(test)]
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mod tests;
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@@ -14,12 +19,32 @@ impl Default for PlayState {
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fn default() -> Self {
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Self {
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circles: vec![],
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bottom: vec![],
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player_turn: false,
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bottom: vec![6, 6, 6, 6, 6, 6, 6],
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player_turn: true,
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board: Board::default(),
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}
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}
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}
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impl PlayState {
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pub fn play_human(&mut self, column: i32) {
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self.board.play(Disk::P1, column as usize);
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self.bottom[column as usize] -= 1;
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let (x, y) = get_circle_coords(column, self.bottom[column as usize]);
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self.circles.push((x, y, Disk::P1));
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self.player_turn = false;
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}
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pub fn play_cpu(&mut self, cook: fn(&Board, Disk, &i32) -> Board) {
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self.board
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.play(Disk::P2, cook(&self.board, Disk::P2, &5).last_move as usize);
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let column: i32 = self.board.last_move;
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self.bottom[column as usize] -= 1;
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let (x, y) = get_circle_coords(column, self.bottom[column as usize]);
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self.circles.push((x, y, Disk::P2));
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self.player_turn = false;
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self.player_turn = true;
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}
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}
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pub struct MenuState {
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difficulty: i32,
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p1: (Color, Disk),
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@@ -38,3 +63,10 @@ pub enum GameState {
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Play(PlayState),
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MainMenu(MenuState),
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}
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fn get_circle_coords(x: i32, y: i32) -> (i32, i32) {
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let mut returned: (i32, i32) = (0, 0);
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returned.0 = STARTY + (CIRCLEWIDTH * x) + (WX * x);
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returned.1 = STARTX + (CIRCLEWIDTH * y) + (WY * y);
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returned
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}
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@@ -36,20 +36,128 @@ fn minimise(board: &Board, disk: &Disk, depth: &i32) -> (Option<Board>, i32) {
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}
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}
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}
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pub fn minimax_decision_pruning(board: &Board, disk: Disk, depth: &i32) -> Board {
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let (child, _) = maximise_pruning(board, &disk, depth, i32::MIN, i32::MAX);
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match child {
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Some(state) => state,
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None => Board::default(),
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}
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}
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fn maximise_pruning(
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board: &Board,
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disk: &Disk,
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depth: &i32,
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alpha: i32,
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mut beta: i32,
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) -> (Option<Board>, i32) {
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match board.game_over() || *depth == 0 {
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true => (None, get_score(board, *disk)),
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false => {
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let (mut max_child, mut max_utility): (Option<Board>, i32) = (None, i32::MIN);
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for child in board.get_children(*disk) {
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let (_, utility) =
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minimise_pruning(&child, &flip_disk(*disk), &(depth - 1), alpha, beta);
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if utility <= alpha {
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break;
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}
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if utility < beta {
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beta = utility;
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}
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if utility > max_utility {
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(max_child, max_utility) = (Some(child), utility)
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}
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}
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(max_child, max_utility)
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}
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}
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}
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fn minimise_pruning(
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board: &Board,
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disk: &Disk,
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depth: &i32,
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mut alpha: i32,
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beta: i32,
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) -> (Option<Board>, i32) {
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match board.game_over() || *depth == 0 {
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true => (None, get_score(board, flip_disk(*disk))),
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false => {
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let (mut min_child, mut min_utility): (Option<Board>, i32) = (None, i32::MAX);
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for child in board.get_children(*disk) {
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let (_, utility) =
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maximise_pruning(&child, &flip_disk(*disk), &(depth - 1), alpha, beta);
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if utility >= beta {
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break;
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}
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if utility > alpha {
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alpha = utility;
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}
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if utility < min_utility {
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(min_child, min_utility) = (Some(child), utility)
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}
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}
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(min_child, min_utility)
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}
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}
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}
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#[test]
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fn minimax_test() {
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let mut board = Board::default();
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let mut disk = Disk::P2;
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let _depth = 5;
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let _turn1 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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let _turn1 = board.play(disk, minimax_decision(&board, disk, &5).last_move as usize);
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dbg!(&board.columns);
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disk = flip_disk(disk);
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let _turn2 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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let _turn2 = board.play(disk, minimax_decision(&board, disk, &5).last_move as usize);
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disk = flip_disk(disk);
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let _turn3 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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let _turn3 = board.play(disk, minimax_decision(&board, disk, &5).last_move as usize);
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disk = flip_disk(disk);
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let _turn4 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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let _turn4 = board.play(disk, minimax_decision(&board, disk, &5).last_move as usize);
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disk = flip_disk(disk);
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let _turn5 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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let _turn5 = board.play(disk, minimax_decision(&board, disk, &5).last_move as usize);
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for column in board.columns.as_rows() {
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column
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.iter()
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.map(|x| {
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print!("{:#?},", x);
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x
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})
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.count();
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println!();
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}
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assert!(false);
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}
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#[test]
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fn minimax_pruning_test() {
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let mut board = Board::default();
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let mut disk = Disk::P2;
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let _depth = 5;
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let _turn1 = board.play(
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disk,
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minimax_decision_pruning(&board, disk, &5).last_move as usize,
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);
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dbg!(&board.columns);
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disk = flip_disk(disk);
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let _turn2 = board.play(
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disk,
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minimax_decision_pruning(&board, disk, &5).last_move as usize,
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);
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disk = flip_disk(disk);
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let _turn3 = board.play(
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disk,
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minimax_decision_pruning(&board, disk, &5).last_move as usize,
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);
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disk = flip_disk(disk);
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let _turn4 = board.play(
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disk,
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minimax_decision_pruning(&board, disk, &5).last_move as usize,
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);
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disk = flip_disk(disk);
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let _turn5 = board.play(
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disk,
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minimax_decision_pruning(&board, disk, &5).last_move as usize,
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);
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for column in board.columns.as_rows() {
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column
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.iter()
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@@ -6,11 +6,11 @@ use super::{
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Board, Disk,
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};
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//multipliers
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const POT_STREAK: i32 = 4; //one streak is kind of poopy
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const POT_STREAKS: i32 = 6;
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const POT_STREAK: i32 = 3; //one streak is kind of poopy
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const POT_STREAKS: i32 = 4;
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const POT_WIN: i32 = 5; // should be nerfed if its just 1 potential win
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const POT_WINS: i32 = 8;
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const SCORE_DIFF: i32 = 6;
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const POT_WINS: i32 = 6;
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const SCORE_DIFF: i32 = 40;
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const MAX_WINS: i32 = 17;
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pub fn get_score(board: &Board, disk: Disk) -> i32 {
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@@ -231,7 +231,7 @@ fn streak_test_1() {
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board.play(Disk::P2, 2);
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board.play(Disk::P2, 1);
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let sequences = get_streaks(&board.columns, &Disk::P2);
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assert_eq!(18, potential_streaks(&sequences, &Disk::P2));
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assert_eq!(POT_STREAKS * 3, potential_streaks(&sequences, &Disk::P2));
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board.play(Disk::P2, 0);
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let _sequences = get_streaks(&board.columns, &Disk::P2);
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board.play(Disk::P2, 3);
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@@ -1,4 +1,4 @@
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mod algorithms;
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pub mod algorithms;
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mod heuristic;
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mod indices;
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mod score_checkers;
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@@ -13,7 +13,7 @@ pub struct Board {
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p1_score: i32,
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p2_score: i32,
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columns: Array2D<Disk>,
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last_move: usize,
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pub last_move: i32,
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}
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impl Default for Board {
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@@ -30,10 +30,10 @@ impl Default for Board {
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}
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impl Board {
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fn getscore(&self) -> (i32, i32) {
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pub fn getscore(&self) -> (i32, i32) {
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(self.p1_score, self.p2_score)
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}
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fn play(&mut self, disk: Disk, col: usize) -> bool {
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pub fn play(&mut self, disk: Disk, col: usize) -> bool {
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let column = &self.columns.as_columns()[col];
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let empty = column.iter().filter(|&a| matches!(a, Disk::EMPTY)).count();
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// dbg!(empty);
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@@ -41,7 +41,8 @@ impl Board {
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match self.columns.set(top, col, disk) {
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Ok(_) => {
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self.score_check((top, col));
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self.last_move = col;
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self.last_move = col as i32;
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//dbg!(self.p1_score, self.p2_score);
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true
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}
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Err(_) => false,
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@@ -92,7 +93,7 @@ impl Board {
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None => (),
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}
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}
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fn game_over(&self) -> bool {
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pub fn game_over(&self) -> bool {
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self.columns
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.as_row_major()
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.iter()
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46
src/main.rs
46
src/main.rs
@@ -1,4 +1,7 @@
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use oxidised4::{bored::PlayState, gamedata::Disk};
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use oxidised4::{
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bored::PlayState,
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gamedata::{algorithms::minimax_decision_pruning, Disk},
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};
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use raylib::prelude::*;
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const NROW: i32 = 6;
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const NCOL: i32 = 7;
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@@ -38,17 +41,26 @@ fn main() {
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rl.set_target_fps(60);
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while !rl.window_should_close() {
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let mut d = rl.begin_drawing(&thread);
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if d.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) {
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if let Some(column) = get_mouse_column(&d, square_widf) {
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let coords = get_circle_coords(1, column);
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state.circles.push((coords.1, coords.0, Disk::P1));
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match state.player_turn {
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true => {
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if d.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) {
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if let Some(column) = get_mouse_column(&d, square_widf) {
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state.play_human(column);
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}
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}
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}
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false => state.play_cpu(minimax_decision_pruning),
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}
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if state.board.game_over() {
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let scores = state.board.getscore();
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println!("Player score: {} \n CPU Score: {}", scores.0, scores.1);
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}
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for circle in &state.circles {
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let (x, y, disk) = circle;
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let color = match disk {
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Disk::P1 => Color::RED,
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Disk::P2 => Color::BLUE,
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Disk::P2 => Color::YELLOW,
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Disk::EMPTY => Color::WHITE,
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};
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d.draw_texture(&circle_texture, *x, *y, color);
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@@ -59,27 +71,11 @@ fn main() {
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}
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//TODO move this to a struct
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const STARTY: i32 = 9;
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const STARTX: i32 = 7;
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pub const STARTY: i32 = 9;
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pub const STARTX: i32 = 7;
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const WX: i32 = 14;
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const WY: i32 = 14;
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const CIRCLEWIDTH: i32 = 56;
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fn get_circle_coords(x: i32, y: i32) -> (i32, i32) {
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let mut returned: (i32, i32) = (STARTY, STARTX);
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match x {
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1 => {}
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_ => {
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returned.0 = STARTY + (CIRCLEWIDTH * (x - 1)) + (WX * (x - 1));
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}
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};
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match y {
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1 => {}
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_ => {
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returned.1 = STARTX + (CIRCLEWIDTH * (y - 1)) + (WY * (y - 1));
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}
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};
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returned
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}
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fn get_mouse_column(rl: &RaylibHandle, sw: i32) -> Option<i32> {
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//row,col return
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let mouse_pos = rl.get_mouse_x();
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@@ -88,7 +84,7 @@ fn get_mouse_column(rl: &RaylibHandle, sw: i32) -> Option<i32> {
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dbg!(mouse_pos < sw * (num) - STARTY);
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if (mouse_pos > sw * (num - 1) + STARTY) && (mouse_pos < sw * (num) - STARTY) {
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dbg!(num);
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return Some(num);
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return Some(num - 1);
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}
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}
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None
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