LinlyBoi
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59474b531a
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ALMOST DONE AAAAA
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2023-05-06 22:26:41 +03:00 |
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LinlyBoi
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e42a30a4c6
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RED/BLU? more like P1 P2
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2023-05-06 13:57:39 +03:00 |
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LinlyBoi
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95108e1323
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cargo fix my beloved
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2023-05-06 11:49:57 +03:00 |
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LinlyBoi
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c8be17a26a
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variable to store last move added for AI moves
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2023-05-05 21:59:38 +03:00 |
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LinlyBoi
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c3f53436a9
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flipped column and row numbers (i forgor)
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2023-05-05 15:45:36 +03:00 |
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LinlyBoi
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85e022f0fb
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moved to the tests file
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2023-05-04 22:52:02 +03:00 |
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LinlyBoi
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6b4aa377a0
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partial eq for disk
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2023-05-04 18:47:07 +03:00 |
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LinlyBoi
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f41b868752
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death to indices
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2023-05-02 21:35:15 +03:00 |
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LinlyBoi
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ead76cef1a
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heuristic file oh boy
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2023-05-02 20:35:04 +03:00 |
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LinlyBoi
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769d40af39
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refactored scores to make sense and check on each insertion :D
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2023-05-02 18:37:24 +03:00 |
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LinlyBoi
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5bc294388f
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public use for indices for the module :D
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2023-05-02 17:55:53 +03:00 |
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LinlyBoi
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1c44006ff4
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pls help
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2023-05-02 14:38:15 +03:00 |
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LinlyBoi
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70c0827205
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functional programming
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2023-05-02 02:20:13 +03:00 |
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LinlyBoi
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23fc7aa872
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renamed BLUE to BLU for consistency
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2023-05-01 23:18:32 +03:00 |
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LinlyBoi
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fbcf6c81e7
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derive debug for Disks because I was losing my sanity
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2023-05-01 22:27:24 +03:00 |
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LinlyBoi
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bf0bdecd34
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2D array instead of Vec<Vec<Disk>>
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2023-05-01 00:05:40 +03:00 |
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LinlyBoi
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4a869ee527
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the start of sth cool in gamedata
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2023-04-29 19:33:39 +03:00 |
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LinlyBoi
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e28a915d47
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feat: Game Struct started and tests on the way
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2023-04-29 14:10:18 +03:00 |
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