fixed the score check bug that burnt out me couldn't fix
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@@ -9,21 +9,22 @@ pub fn scan(
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index: &(usize, usize),
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direction: Direction,
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depth: i32,
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player_disk: Disk,
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) -> i32 {
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let current_disk: &Disk = match board.get(index.0, index.1) {
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Some(disk) => disk,
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match board.get(index.0, index.1) {
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Some(_) => {}
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None => return 0,
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};
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let mut current_index = *index;
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let mut in_a_row = 0;
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let mut in_a_row: Vec<Disk> = vec![];
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// dbg!("Starting new thing", &direction);
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for _num in 0..depth {
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match board.get(current_index.0, current_index.1) {
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Some(_disk) => {
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// dbg!(_disk, current_disk, in_a_row);
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if variant_eq(current_disk, _disk) && !variant_eq(_disk, &Disk::EMPTY) {
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if variant_eq(&player_disk, _disk) && !variant_eq(_disk, &Disk::EMPTY) {
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// add in a row by 1
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in_a_row += 1;
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in_a_row.push(*_disk);
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// dbg!(current_index);
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//go to next element
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match direction {
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@@ -44,14 +45,12 @@ pub fn scan(
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break;
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}
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current_index = dec_col(¤t_index, 1);
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// current_index.1 -= 1;
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}
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Direction::Right => {
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if current_index.1 == board.num_columns() - 1 {
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break;
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}
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current_index = inc_col(¤t_index, 1);
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// current_index.1 += 1;
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}
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Direction::UpRight => {
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if current_index.0 == board.num_rows() - 1
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@@ -60,16 +59,12 @@ pub fn scan(
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break;
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}
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current_index = inc_both(¤t_index, 1);
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// current_index.1 += 1;
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// current_index.0 += 1;
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}
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Direction::UpLeft => {
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if current_index.0 == board.num_columns() - 1 || current_index.1 == 0 {
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break;
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}
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// current_index.1 -= 1;
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// current_index.0 += 1;
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current_index = inc_dec(¤t_index, 1);
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}
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Direction::DownRight => {
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@@ -77,8 +72,6 @@ pub fn scan(
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break;
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}
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current_index = dec_inc(¤t_index, 1);
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// current_index.1 += 1;
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// current_index.0 -= 1;
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}
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Direction::DownLeft => {
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if current_index.0 == 0 || current_index.1 == 0 {
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@@ -95,28 +88,27 @@ pub fn scan(
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None => break,
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}
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}
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in_a_row
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// //+-3
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in_a_row.len() as i32
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}
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// board[(2,3)];
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pub fn get_legal_moves(
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(row, col): &(usize, usize),
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(nrow, ncol): (usize, usize),
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) -> Vec<Direction> {
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let _max_col = nrow - 1;
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let _max_row = ncol - 1;
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let _max_col = ncol - 1;
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let _max_row = nrow - 1;
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let mut moves: Vec<Direction> = vec![];
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match *col {
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match *row {
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0 => moves.push(Direction::Up),
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_max_row => moves.push(Direction::Down),
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_max_rows => moves.push(Direction::Down),
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_ => {
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moves.push(Direction::Up);
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moves.push(Direction::Down);
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}
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};
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match *row {
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match *col {
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0 => moves.push(Direction::Right),
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_max_row => moves.push(Direction::Left),
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_max_col => moves.push(Direction::Left),
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_ => {
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moves.push(Direction::Left);
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moves.push(Direction::Right)
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