ALMOST DONE AAAAA

This commit is contained in:
LinlyBoi
2023-05-06 22:26:41 +03:00
parent f6ebf19ef4
commit 59474b531a
5 changed files with 181 additions and 44 deletions

View File

@@ -1,6 +1,11 @@
use raylib::prelude::Color; use raylib::prelude::Color;
use crate::gamedata::{Board, Disk}; use crate::gamedata::{algorithms::minimax_decision, Board, Disk};
pub const STARTY: i32 = 9;
pub const STARTX: i32 = 7;
const WX: i32 = 14;
const WY: i32 = 14;
const CIRCLEWIDTH: i32 = 56;
#[cfg(test)] #[cfg(test)]
mod tests; mod tests;
@@ -14,12 +19,32 @@ impl Default for PlayState {
fn default() -> Self { fn default() -> Self {
Self { Self {
circles: vec![], circles: vec![],
bottom: vec![], bottom: vec![6, 6, 6, 6, 6, 6, 6],
player_turn: false, player_turn: true,
board: Board::default(), board: Board::default(),
} }
} }
} }
impl PlayState {
pub fn play_human(&mut self, column: i32) {
self.board.play(Disk::P1, column as usize);
self.bottom[column as usize] -= 1;
let (x, y) = get_circle_coords(column, self.bottom[column as usize]);
self.circles.push((x, y, Disk::P1));
self.player_turn = false;
}
pub fn play_cpu(&mut self, cook: fn(&Board, Disk, &i32) -> Board) {
self.board
.play(Disk::P2, cook(&self.board, Disk::P2, &5).last_move as usize);
let column: i32 = self.board.last_move;
self.bottom[column as usize] -= 1;
let (x, y) = get_circle_coords(column, self.bottom[column as usize]);
self.circles.push((x, y, Disk::P2));
self.player_turn = false;
self.player_turn = true;
}
}
pub struct MenuState { pub struct MenuState {
difficulty: i32, difficulty: i32,
p1: (Color, Disk), p1: (Color, Disk),
@@ -38,3 +63,10 @@ pub enum GameState {
Play(PlayState), Play(PlayState),
MainMenu(MenuState), MainMenu(MenuState),
} }
fn get_circle_coords(x: i32, y: i32) -> (i32, i32) {
let mut returned: (i32, i32) = (0, 0);
returned.0 = STARTY + (CIRCLEWIDTH * x) + (WX * x);
returned.1 = STARTX + (CIRCLEWIDTH * y) + (WY * y);
returned
}

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@@ -36,20 +36,128 @@ fn minimise(board: &Board, disk: &Disk, depth: &i32) -> (Option<Board>, i32) {
} }
} }
} }
pub fn minimax_decision_pruning(board: &Board, disk: Disk, depth: &i32) -> Board {
let (child, _) = maximise_pruning(board, &disk, depth, i32::MIN, i32::MAX);
match child {
Some(state) => state,
None => Board::default(),
}
}
fn maximise_pruning(
board: &Board,
disk: &Disk,
depth: &i32,
alpha: i32,
mut beta: i32,
) -> (Option<Board>, i32) {
match board.game_over() || *depth == 0 {
true => (None, get_score(board, *disk)),
false => {
let (mut max_child, mut max_utility): (Option<Board>, i32) = (None, i32::MIN);
for child in board.get_children(*disk) {
let (_, utility) =
minimise_pruning(&child, &flip_disk(*disk), &(depth - 1), alpha, beta);
if utility <= alpha {
break;
}
if utility < beta {
beta = utility;
}
if utility > max_utility {
(max_child, max_utility) = (Some(child), utility)
}
}
(max_child, max_utility)
}
}
}
fn minimise_pruning(
board: &Board,
disk: &Disk,
depth: &i32,
mut alpha: i32,
beta: i32,
) -> (Option<Board>, i32) {
match board.game_over() || *depth == 0 {
true => (None, get_score(board, flip_disk(*disk))),
false => {
let (mut min_child, mut min_utility): (Option<Board>, i32) = (None, i32::MAX);
for child in board.get_children(*disk) {
let (_, utility) =
maximise_pruning(&child, &flip_disk(*disk), &(depth - 1), alpha, beta);
if utility >= beta {
break;
}
if utility > alpha {
alpha = utility;
}
if utility < min_utility {
(min_child, min_utility) = (Some(child), utility)
}
}
(min_child, min_utility)
}
}
}
#[test] #[test]
fn minimax_test() { fn minimax_test() {
let mut board = Board::default(); let mut board = Board::default();
let mut disk = Disk::P2; let mut disk = Disk::P2;
let _depth = 5; let _depth = 5;
let _turn1 = board.play(disk, minimax_decision(&board, disk, &5).last_move); let _turn1 = board.play(disk, minimax_decision(&board, disk, &5).last_move as usize);
dbg!(&board.columns);
disk = flip_disk(disk); disk = flip_disk(disk);
let _turn2 = board.play(disk, minimax_decision(&board, disk, &5).last_move); let _turn2 = board.play(disk, minimax_decision(&board, disk, &5).last_move as usize);
disk = flip_disk(disk); disk = flip_disk(disk);
let _turn3 = board.play(disk, minimax_decision(&board, disk, &5).last_move); let _turn3 = board.play(disk, minimax_decision(&board, disk, &5).last_move as usize);
disk = flip_disk(disk); disk = flip_disk(disk);
let _turn4 = board.play(disk, minimax_decision(&board, disk, &5).last_move); let _turn4 = board.play(disk, minimax_decision(&board, disk, &5).last_move as usize);
disk = flip_disk(disk); disk = flip_disk(disk);
let _turn5 = board.play(disk, minimax_decision(&board, disk, &5).last_move); let _turn5 = board.play(disk, minimax_decision(&board, disk, &5).last_move as usize);
for column in board.columns.as_rows() {
column
.iter()
.map(|x| {
print!("{:#?},", x);
x
})
.count();
println!();
}
assert!(false);
}
#[test]
fn minimax_pruning_test() {
let mut board = Board::default();
let mut disk = Disk::P2;
let _depth = 5;
let _turn1 = board.play(
disk,
minimax_decision_pruning(&board, disk, &5).last_move as usize,
);
dbg!(&board.columns);
disk = flip_disk(disk);
let _turn2 = board.play(
disk,
minimax_decision_pruning(&board, disk, &5).last_move as usize,
);
disk = flip_disk(disk);
let _turn3 = board.play(
disk,
minimax_decision_pruning(&board, disk, &5).last_move as usize,
);
disk = flip_disk(disk);
let _turn4 = board.play(
disk,
minimax_decision_pruning(&board, disk, &5).last_move as usize,
);
disk = flip_disk(disk);
let _turn5 = board.play(
disk,
minimax_decision_pruning(&board, disk, &5).last_move as usize,
);
for column in board.columns.as_rows() { for column in board.columns.as_rows() {
column column
.iter() .iter()

View File

@@ -6,11 +6,11 @@ use super::{
Board, Disk, Board, Disk,
}; };
//multipliers //multipliers
const POT_STREAK: i32 = 4; //one streak is kind of poopy const POT_STREAK: i32 = 3; //one streak is kind of poopy
const POT_STREAKS: i32 = 6; const POT_STREAKS: i32 = 4;
const POT_WIN: i32 = 5; // should be nerfed if its just 1 potential win const POT_WIN: i32 = 5; // should be nerfed if its just 1 potential win
const POT_WINS: i32 = 8; const POT_WINS: i32 = 6;
const SCORE_DIFF: i32 = 6; const SCORE_DIFF: i32 = 40;
const MAX_WINS: i32 = 17; const MAX_WINS: i32 = 17;
pub fn get_score(board: &Board, disk: Disk) -> i32 { pub fn get_score(board: &Board, disk: Disk) -> i32 {
@@ -231,7 +231,7 @@ fn streak_test_1() {
board.play(Disk::P2, 2); board.play(Disk::P2, 2);
board.play(Disk::P2, 1); board.play(Disk::P2, 1);
let sequences = get_streaks(&board.columns, &Disk::P2); let sequences = get_streaks(&board.columns, &Disk::P2);
assert_eq!(18, potential_streaks(&sequences, &Disk::P2)); assert_eq!(POT_STREAKS * 3, potential_streaks(&sequences, &Disk::P2));
board.play(Disk::P2, 0); board.play(Disk::P2, 0);
let _sequences = get_streaks(&board.columns, &Disk::P2); let _sequences = get_streaks(&board.columns, &Disk::P2);
board.play(Disk::P2, 3); board.play(Disk::P2, 3);

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@@ -1,4 +1,4 @@
mod algorithms; pub mod algorithms;
mod heuristic; mod heuristic;
mod indices; mod indices;
mod score_checkers; mod score_checkers;
@@ -13,7 +13,7 @@ pub struct Board {
p1_score: i32, p1_score: i32,
p2_score: i32, p2_score: i32,
columns: Array2D<Disk>, columns: Array2D<Disk>,
last_move: usize, pub last_move: i32,
} }
impl Default for Board { impl Default for Board {
@@ -30,10 +30,10 @@ impl Default for Board {
} }
impl Board { impl Board {
fn getscore(&self) -> (i32, i32) { pub fn getscore(&self) -> (i32, i32) {
(self.p1_score, self.p2_score) (self.p1_score, self.p2_score)
} }
fn play(&mut self, disk: Disk, col: usize) -> bool { pub fn play(&mut self, disk: Disk, col: usize) -> bool {
let column = &self.columns.as_columns()[col]; let column = &self.columns.as_columns()[col];
let empty = column.iter().filter(|&a| matches!(a, Disk::EMPTY)).count(); let empty = column.iter().filter(|&a| matches!(a, Disk::EMPTY)).count();
// dbg!(empty); // dbg!(empty);
@@ -41,7 +41,8 @@ impl Board {
match self.columns.set(top, col, disk) { match self.columns.set(top, col, disk) {
Ok(_) => { Ok(_) => {
self.score_check((top, col)); self.score_check((top, col));
self.last_move = col; self.last_move = col as i32;
//dbg!(self.p1_score, self.p2_score);
true true
} }
Err(_) => false, Err(_) => false,
@@ -92,7 +93,7 @@ impl Board {
None => (), None => (),
} }
} }
fn game_over(&self) -> bool { pub fn game_over(&self) -> bool {
self.columns self.columns
.as_row_major() .as_row_major()
.iter() .iter()

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@@ -1,4 +1,7 @@
use oxidised4::{bored::PlayState, gamedata::Disk}; use oxidised4::{
bored::PlayState,
gamedata::{algorithms::minimax_decision_pruning, Disk},
};
use raylib::prelude::*; use raylib::prelude::*;
const NROW: i32 = 6; const NROW: i32 = 6;
const NCOL: i32 = 7; const NCOL: i32 = 7;
@@ -38,17 +41,26 @@ fn main() {
rl.set_target_fps(60); rl.set_target_fps(60);
while !rl.window_should_close() { while !rl.window_should_close() {
let mut d = rl.begin_drawing(&thread); let mut d = rl.begin_drawing(&thread);
match state.player_turn {
true => {
if d.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) { if d.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) {
if let Some(column) = get_mouse_column(&d, square_widf) { if let Some(column) = get_mouse_column(&d, square_widf) {
let coords = get_circle_coords(1, column); state.play_human(column);
state.circles.push((coords.1, coords.0, Disk::P1));
} }
} }
}
false => state.play_cpu(minimax_decision_pruning),
}
if state.board.game_over() {
let scores = state.board.getscore();
println!("Player score: {} \n CPU Score: {}", scores.0, scores.1);
}
for circle in &state.circles { for circle in &state.circles {
let (x, y, disk) = circle; let (x, y, disk) = circle;
let color = match disk { let color = match disk {
Disk::P1 => Color::RED, Disk::P1 => Color::RED,
Disk::P2 => Color::BLUE, Disk::P2 => Color::YELLOW,
Disk::EMPTY => Color::WHITE, Disk::EMPTY => Color::WHITE,
}; };
d.draw_texture(&circle_texture, *x, *y, color); d.draw_texture(&circle_texture, *x, *y, color);
@@ -59,27 +71,11 @@ fn main() {
} }
//TODO move this to a struct //TODO move this to a struct
const STARTY: i32 = 9; pub const STARTY: i32 = 9;
const STARTX: i32 = 7; pub const STARTX: i32 = 7;
const WX: i32 = 14; const WX: i32 = 14;
const WY: i32 = 14; const WY: i32 = 14;
const CIRCLEWIDTH: i32 = 56; const CIRCLEWIDTH: i32 = 56;
fn get_circle_coords(x: i32, y: i32) -> (i32, i32) {
let mut returned: (i32, i32) = (STARTY, STARTX);
match x {
1 => {}
_ => {
returned.0 = STARTY + (CIRCLEWIDTH * (x - 1)) + (WX * (x - 1));
}
};
match y {
1 => {}
_ => {
returned.1 = STARTX + (CIRCLEWIDTH * (y - 1)) + (WY * (y - 1));
}
};
returned
}
fn get_mouse_column(rl: &RaylibHandle, sw: i32) -> Option<i32> { fn get_mouse_column(rl: &RaylibHandle, sw: i32) -> Option<i32> {
//row,col return //row,col return
let mouse_pos = rl.get_mouse_x(); let mouse_pos = rl.get_mouse_x();
@@ -88,7 +84,7 @@ fn get_mouse_column(rl: &RaylibHandle, sw: i32) -> Option<i32> {
dbg!(mouse_pos < sw * (num) - STARTY); dbg!(mouse_pos < sw * (num) - STARTY);
if (mouse_pos > sw * (num - 1) + STARTY) && (mouse_pos < sw * (num) - STARTY) { if (mouse_pos > sw * (num - 1) + STARTY) && (mouse_pos < sw * (num) - STARTY) {
dbg!(num); dbg!(num);
return Some(num); return Some(num - 1);
} }
} }
None None