ALMOST DONE AAAAA
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@@ -1,4 +1,4 @@
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mod algorithms;
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pub mod algorithms;
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mod heuristic;
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mod indices;
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mod score_checkers;
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@@ -13,7 +13,7 @@ pub struct Board {
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p1_score: i32,
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p2_score: i32,
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columns: Array2D<Disk>,
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last_move: usize,
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pub last_move: i32,
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}
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impl Default for Board {
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@@ -30,10 +30,10 @@ impl Default for Board {
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}
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impl Board {
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fn getscore(&self) -> (i32, i32) {
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pub fn getscore(&self) -> (i32, i32) {
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(self.p1_score, self.p2_score)
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}
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fn play(&mut self, disk: Disk, col: usize) -> bool {
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pub fn play(&mut self, disk: Disk, col: usize) -> bool {
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let column = &self.columns.as_columns()[col];
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let empty = column.iter().filter(|&a| matches!(a, Disk::EMPTY)).count();
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// dbg!(empty);
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@@ -41,7 +41,8 @@ impl Board {
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match self.columns.set(top, col, disk) {
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Ok(_) => {
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self.score_check((top, col));
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self.last_move = col;
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self.last_move = col as i32;
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//dbg!(self.p1_score, self.p2_score);
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true
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}
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Err(_) => false,
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@@ -92,7 +93,7 @@ impl Board {
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None => (),
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}
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}
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fn game_over(&self) -> bool {
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pub fn game_over(&self) -> bool {
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self.columns
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.as_row_major()
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.iter()
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