I forgot to check for errors for fragment XD
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7
pog.cpp
7
pog.cpp
@@ -74,6 +74,13 @@ int main() {
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glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
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glCompileShader(fragmentShader); // compile fragment shader
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glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
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if (!success) {
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glGetShaderInfoLog(vertex, 512, NULL, infoLog);
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std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n"
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<< infoLog << std::endl;
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};
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unsigned int shaderProgram;
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shaderProgram = glCreateProgram(); // create shader program
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