From 7401e8813f4ce5fd8a88de4ff81e5c3b52df0603 Mon Sep 17 00:00:00 2001 From: LinlyBoi Date: Fri, 2 Aug 2024 15:22:51 +0300 Subject: [PATCH] I forgot to check for errors for fragment XD --- pog.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/pog.cpp b/pog.cpp index e12aeb8..af969a8 100644 --- a/pog.cpp +++ b/pog.cpp @@ -74,6 +74,13 @@ int main() { glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); glCompileShader(fragmentShader); // compile fragment shader + glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success); + if (!success) { + glGetShaderInfoLog(vertex, 512, NULL, infoLog); + std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" + << infoLog << std::endl; + }; + unsigned int shaderProgram; shaderProgram = glCreateProgram(); // create shader program