I forgot to check for errors for fragment XD

This commit is contained in:
2024-08-02 15:22:51 +03:00
parent 8544a3277e
commit 7401e8813f

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@@ -74,6 +74,13 @@ int main() {
glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
glCompileShader(fragmentShader); // compile fragment shader glCompileShader(fragmentShader); // compile fragment shader
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(vertex, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n"
<< infoLog << std::endl;
};
unsigned int shaderProgram; unsigned int shaderProgram;
shaderProgram = glCreateProgram(); // create shader program shaderProgram = glCreateProgram(); // create shader program