fragment shader changes
This commit is contained in:
3
pog.cpp
3
pog.cpp
@@ -73,7 +73,7 @@ int main() {
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std::cout << "Vertex shader is gOOd!" << std::endl;
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std::cout << "Vertex shader is gOOd!" << std::endl;
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const char *fragmentShaderSource =
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const char *fragmentShaderSource =
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"#version 330 core\n"
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"#version 330 core\n"
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"in vec3 aPos;\n"
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"layout (location = 0) in vec3 aPos;\n"
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"out vec4 FragColor;\n"
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"out vec4 FragColor;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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@@ -138,6 +138,7 @@ int main() {
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// render
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// render
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// ------
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// ------
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glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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// glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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// draw our first triangle
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// draw our first triangle
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