From 31512c8e5d82cf392dd0b50ab9417eef9d15e7b2 Mon Sep 17 00:00:00 2001 From: LinlyBoi Date: Fri, 2 Aug 2024 16:02:49 +0300 Subject: [PATCH] fragment shader changes --- pog.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/pog.cpp b/pog.cpp index a42dbd3..b7e94da 100644 --- a/pog.cpp +++ b/pog.cpp @@ -73,7 +73,7 @@ int main() { std::cout << "Vertex shader is gOOd!" << std::endl; const char *fragmentShaderSource = "#version 330 core\n" - "in vec3 aPos;\n" + "layout (location = 0) in vec3 aPos;\n" "out vec4 FragColor;\n" "void main()\n" "{\n" @@ -138,6 +138,7 @@ int main() { // render // ------ glClearColor(0.2f, 0.3f, 0.3f, 1.0f); + // glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // draw our first triangle