fragment shader changes

This commit is contained in:
2024-08-02 16:02:49 +03:00
parent cfba4f9bcc
commit 31512c8e5d

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@@ -73,7 +73,7 @@ int main() {
std::cout << "Vertex shader is gOOd!" << std::endl; std::cout << "Vertex shader is gOOd!" << std::endl;
const char *fragmentShaderSource = const char *fragmentShaderSource =
"#version 330 core\n" "#version 330 core\n"
"in vec3 aPos;\n" "layout (location = 0) in vec3 aPos;\n"
"out vec4 FragColor;\n" "out vec4 FragColor;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
@@ -138,6 +138,7 @@ int main() {
// render // render
// ------ // ------
glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
// glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
// draw our first triangle // draw our first triangle