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c4d3d94042 every spaces can do tabs can do better! 2024-03-30 08:36:57 +02:00
2 changed files with 143 additions and 244 deletions

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@@ -1,86 +1,86 @@
use std::io;
pub mod rr;
fn main() {
// Take user input
let proc_num: i32;
let mut processes: Vec<Process> = vec![];
// Take user input
let proc_num: i32;
let mut processes: Vec<Process> = vec![];
let mut input: String = String::from("");
println!("Enter process number!");
_ = io::stdin().read_line(&mut input);
proc_num = input.trim().parse().expect("NOT NUMBER");
let mut input: String = String::from("");
println!("Enter process number!");
_ = io::stdin().read_line(&mut input);
proc_num = input.trim().parse().expect("NOT NUMBER");
let mut num: i32 = 0;
while num < proc_num {
println!("Enter arrival for process");
let mut temp_arrival = String::new();
_ = io::stdin().read_line(&mut temp_arrival);
let temp_arrival: i32 = temp_arrival.trim().parse().expect("AAAAAA");
let mut num: i32 = 0;
while num < proc_num {
println!("Enter arrival for process");
let mut temp_arrival = String::new();
_ = io::stdin().read_line(&mut temp_arrival);
let temp_arrival: i32 = temp_arrival.trim().parse().expect("AAAAAA");
println!("Enter burst for process");
let mut temp_burst = String::new();
_ = io::stdin().read_line(&mut temp_burst);
let temp_burst: i32 = temp_burst.trim().parse().expect("AAAAAA");
println!("Enter burst for process");
let mut temp_burst = String::new();
_ = io::stdin().read_line(&mut temp_burst);
let temp_burst: i32 = temp_burst.trim().parse().expect("AAAAAA");
let temp_proc = Process {
arrival: temp_arrival,
burst: temp_burst,
turnaround: 0,
waiting: 0,
remaining: temp_burst,
completion_time: 0,
};
processes.push(temp_proc);
num += 1;
}
println!("sorting!");
let sorted = rr::round_robin(processes, 1);
// let sorted = round_robin(processes, vec![], 0, 2);
println!("You've entered: ");
for proc in sorted {
println!("{:#?}", proc)
}
let temp_proc = Process {
arrival: temp_arrival,
burst: temp_burst,
turnaround: 0,
waiting: 0,
remaining: temp_burst,
completion_time: 0,
};
processes.push(temp_proc);
num += 1;
}
println!("sorting!");
let completed: Vec<Process> = vec![];
let sorted = sjf(processes, completed, 100);
// let sorted = round_robin(processes, vec![], 0, 2);
println!("You've entered: ");
for proc in sorted {
println!("{:#?}", proc)
}
}
#[derive(Debug, Copy, Clone)]
pub struct Process {
arrival: i32,
burst: i32,
turnaround: i32,
waiting: i32,
remaining: i32,
completion_time: i32,
arrival: i32,
burst: i32,
turnaround: i32,
waiting: i32,
remaining: i32,
completion_time: i32,
}
impl Process {
pub fn quan_zap(self, q: i32, current: i32) -> (i32, i32) {
if q < 0 {
println!("Why would you ever do this?");
return (0, 0);
}
if self.remaining >= q {
(self.remaining - q, current + q)
} else {
(0, current + self.remaining)
}
}
pub fn calc_turn(self) -> i32 {
self.completion_time - self.arrival
}
pub fn calc_wait(self) -> i32 {
self.turnaround - self.burst
}
pub fn one_shot(mut self, current: i32) -> (Process, i32) {
self.completion_time = current + self.remaining;
self.remaining = 0;
(self, self.completion_time)
}
pub fn robin_zap(self, q: i32) -> i32 {
if self.remaining >= q {
self.remaining - q
} else {
0
}
}
pub fn quan_zap(self, q: i32, current: i32) -> (i32, i32) {
if q < 0 {
println!("Why would you ever do this?");
return (0, 0);
}
if self.remaining >= q {
(self.remaining - q, current + q)
} else {
(0, current + self.remaining)
}
}
pub fn calc_turn(self) -> i32 {
self.completion_time - self.arrival
}
pub fn calc_wait(self) -> i32 {
self.turnaround - self.burst
}
pub fn one_shot(mut self, current: i32) -> (Process, i32) {
self.completion_time = current + self.remaining;
self.remaining = 0;
(self, self.completion_time)
}
pub fn robin_zap(self, q: i32) -> i32 {
if self.remaining >= q {
self.remaining - q
} else {
0
}
}
}
// pub fn srt(procs: Vec<Process>, q: i32) -> Vec<Process> {
@@ -92,105 +92,84 @@ impl Process {
// }
pub fn fifo(mut procs: Vec<Process>) -> Vec<Process> {
procs.sort_by(|a, b| a.arrival.cmp(&b.arrival));
let mut clock = procs[0].arrival;
let mut completed: Vec<Process> = vec![];
for proc in procs {
if proc.arrival <= clock {
let mut done_proc: Process;
(done_proc, clock) = proc.one_shot(clock);
done_proc.turnaround = done_proc.calc_turn();
done_proc.waiting = done_proc.calc_wait();
completed.push(done_proc);
}
}
completed
procs.sort_by(|a, b| a.arrival.cmp(&b.arrival));
let mut clock = procs[0].arrival;
let mut completed: Vec<Process> = vec![];
for proc in procs {
if proc.arrival <= clock {
let mut done_proc: Process;
(done_proc, clock) = proc.one_shot(clock);
done_proc.turnaround = done_proc.calc_turn();
done_proc.waiting = done_proc.calc_wait();
completed.push(done_proc);
}
}
completed
}
pub fn sjf(mut procs: Vec<Process>, mut completed: Vec<Process>, mut clock: i32) -> Vec<Process> {
procs.sort_unstable_by_key(|proc| (proc.burst, proc.arrival));
// procs.sort_unstable_by_key(|proc| (proc.arrival, proc.burst));
if procs.is_empty() {
completed
} else {
let mut i = 0;
while i < procs.len() {
if procs[i].arrival <= clock {
let mut done_proc: Process;
(done_proc, clock) = procs[i].one_shot(clock);
done_proc.turnaround = done_proc.calc_turn();
done_proc.waiting = done_proc.calc_wait();
completed.push(done_proc);
procs.remove(i);
return sjf(procs, completed, clock);
} else {
i += 1
}
}
sjf(procs, completed, clock + 1)
}
if procs.is_empty() {
completed
} else {
let mut i = 0;
while i < procs.len() {
if procs[i].arrival <= clock {
let mut done_proc: Process;
(done_proc, clock) = procs[i].one_shot(clock);
done_proc.turnaround = done_proc.calc_turn();
done_proc.waiting = done_proc.calc_wait();
completed.push(done_proc);
procs.remove(i);
return sjf(procs, completed, clock);
} else {
i += 1
}
}
sjf(procs, completed, clock + 1)
}
}
pub fn round_robin(procs: Vec<Process>, q: i32) -> Vec<Process> {
let mut buffer = procs.to_owned();
buffer.sort_by(|a, b| a.arrival.cmp(&b.arrival));
let mut current_time = 0;
let mut in_cpu: Vec<Process> = vec![];
let mut done: Vec<Process> = vec![];
let mut last: Process = Process {
arrival: 0,
burst: 0,
completion_time: 0,
remaining: 0,
turnaround: 0,
waiting: 0,
};
loop {
let (ready, not_ready) = check_arrival(buffer, current_time);
buffer = not_ready;
in_cpu = into_cpu(ready.to_owned(), in_cpu);
if last.remaining > 0 {
in_cpu.push(last)
}
if !in_cpu.is_empty() {
last = in_cpu.remove(0);
(last.remaining, current_time) = last.quan_zap(q, current_time);
done = check_done(last, current_time, done);
}
println!("{}", done.len());
println!("{}, {}", buffer.len(), ready.len());
if done.len() == procs.len() {
break;
}
}
done
}
pub fn check_arrival(buffer: Vec<Process>, current_time: i32) -> (Vec<Process>, Vec<Process>) {
let mut ready: Vec<Process> = vec![];
let mut not_ready: Vec<Process> = vec![];
for proc in buffer {
if proc.remaining <= current_time {
ready.push(proc);
} else {
not_ready.push(proc);
}
}
(ready, not_ready)
}
pub fn into_cpu(ready: Vec<Process>, mut cpu: Vec<Process>) -> Vec<Process> {
for proc in ready {
cpu.push(proc);
}
cpu
}
pub fn check_done(mut proc: Process, current_time: i32, mut done: Vec<Process>) -> Vec<Process> {
if proc.remaining == 0 {
proc.completion_time = current_time;
proc.turnaround = proc.calc_turn();
proc.waiting = proc.calc_wait();
done.push(proc);
}
done
let mut buffer = procs;
let mut current_time = 0;
let mut in_cpu: Vec<Process> = vec![];
let mut done: Vec<Process> = vec![];
while !buffer.is_empty() || !in_cpu.is_empty() {
let mut counter = 0;
if !buffer.is_empty() {
for proc in buffer.to_owned() {
if buffer.is_empty() {
continue;
}
if proc.arrival <= current_time {
in_cpu.push(proc);
buffer.remove(counter);
}
counter += 1;
}
}
if !in_cpu.is_empty() {
let mut current_proc = in_cpu.remove(0);
if current_proc.remaining < q {
current_time += current_proc.remaining;
} else {
current_time += q;
}
current_proc.remaining = current_proc.robin_zap(q);
if current_proc.remaining == 0 {
current_proc.completion_time = current_time;
current_proc.turnaround = current_proc.calc_turn();
current_proc.waiting = current_proc.calc_wait();
done.push(current_proc);
} else {
in_cpu.push(current_proc);
}
} else {
current_time += 1;
}
}
done
}
// This code sucks!

View File

@@ -1,80 +0,0 @@
use std::collections::VecDeque;
use crate::Process;
pub fn round_robin(procs: Vec<Process>, q: i32) -> VecDeque<Process> {
let mut buffer = procs.to_owned();
buffer.sort_by(|a, b| a.arrival.cmp(&b.arrival));
let mut current_time = 0;
let mut in_cpu: VecDeque<Process> = VecDeque::new();
let mut done: VecDeque<Process> = VecDeque::new();
let mut last: Process = Process {
arrival: 0,
burst: 0,
completion_time: 0,
remaining: 0,
turnaround: 0,
waiting: 0,
};
loop {
if done.len() == procs.len() {
break;
}
let (ready, not_ready) = check_arrival(buffer.to_owned(), current_time);
in_cpu = into_cpu(ready.to_owned(), in_cpu);
if last.remaining > 0 {
in_cpu.push_back(last)
}
match in_cpu.pop_front() {
Some(mut proc) => {
(proc.remaining, current_time) = proc.quan_zap(q, current_time);
done = check_done(proc, current_time, done);
if proc.remaining != 0 {
last = proc;
}
}
None => current_time += 1,
};
println!("current time: {}", current_time);
println!("in_cpu: {}", in_cpu.len());
// println!("last remaining time: {}", last.remaining);
// println!("currently done: {}", done.len());
println!("buffer: {}, ready: {}", buffer.len(), ready.len());
}
done
}
pub fn check_arrival(buffer: Vec<Process>, current_time: i32) -> (VecDeque<Process>, Vec<Process>) {
let mut ready: VecDeque<Process> = VecDeque::new();
let mut not_ready: Vec<Process> = vec![];
for proc in buffer {
if proc.arrival <= current_time {
ready.push_back(proc)
} else {
not_ready.push(proc)
}
}
(ready, not_ready)
}
pub fn into_cpu(ready: VecDeque<Process>, mut cpu: VecDeque<Process>) -> VecDeque<Process> {
for proc in ready {
cpu.push_back(proc);
}
cpu
}
pub fn check_done(
mut proc: Process,
current_time: i32,
mut done: VecDeque<Process>,
) -> VecDeque<Process> {
if proc.remaining == 0 {
proc.completion_time = current_time;
proc.turnaround = proc.calc_turn();
proc.waiting = proc.calc_wait();
done.push_back(proc);
}
done
}
// This code sucks!