This commit is contained in:
2024-11-05 16:25:20 +02:00
parent 685e6a279d
commit 17842f2456
2 changed files with 102 additions and 0 deletions

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.gitignore vendored
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/target/ /target/
/assets/Sunny Land Collection Files/

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src/camera.rs Normal file
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use bevy::prelude::*;
use bevy_ecs_ldtk::prelude::*;
use crate::player::Player;
const ASPECT_RATIO: f32 = 16. / 9.;
#[allow(clippy::type_complexity)]
pub fn camera_fit_inside_current_level(
mut camera_query: Query<
(
&mut bevy::render::camera::OrthographicProjection,
&mut Transform,
),
Without<Player>,
>,
player_query: Query<&Transform, With<Player>>,
level_query: Query<(&Transform, &LevelIid), (Without<OrthographicProjection>, Without<Player>)>,
ldtk_projects: Query<&Handle<LdtkProject>>,
level_selection: Res<LevelSelection>,
ldtk_project_assets: Res<Assets<LdtkProject>>,
) {
if let Ok(Transform {
translation: player_translation,
..
}) = player_query.get_single()
{
let player_translation = *player_translation;
let (mut orthographic_projection, mut camera_transform) = camera_query.single_mut();
for (level_transform, level_iid) in &level_query {
let ldtk_project = ldtk_project_assets
.get(ldtk_projects.single())
.expect("Project should be loaded if level has spawned");
let level = ldtk_project
.get_raw_level_by_iid(&level_iid.to_string())
.expect("Spawned level should exist in LDtk project");
if level_selection.is_match(&LevelIndices::default(), level) {
let level_ratio = level.px_wid as f32 / level.px_hei as f32;
orthographic_projection.viewport_origin = Vec2::ZERO;
if level_ratio > ASPECT_RATIO {
// level is wider than the screen
let height = (level.px_hei as f32 / 9.).round() * 9.;
let width = height * ASPECT_RATIO;
orthographic_projection.scaling_mode =
bevy::render::camera::ScalingMode::Fixed { width, height };
camera_transform.translation.x =
(player_translation.x - level_transform.translation.x - width / 4.)
.clamp(0., level.px_wid as f32 - width);
camera_transform.translation.y = 0.;
} else {
// level is taller than the screen
let width = (level.px_wid as f32 / 16.).round() * 16.;
let height = width / ASPECT_RATIO;
orthographic_projection.scaling_mode =
bevy::render::camera::ScalingMode::Fixed { width, height };
camera_transform.translation.y =
(player_translation.y - level_transform.translation.y - height / 4.)
.clamp(0., level.px_hei as f32 - height);
camera_transform.translation.x = 0.;
}
camera_transform.translation.x += level_transform.translation.x;
camera_transform.translation.y += level_transform.translation.y;
}
}
}
}
const CAMERA_DECAY_RATE: f32 = 2.;
fn update_camera(
mut camera_query: Query<
(
&mut bevy::render::camera::OrthographicProjection,
&mut Transform,
),
Without<Player>,
>,
player_query: Query<&Transform, With<Player>>,
time: Res<Time>,
) {
if let Ok(Transform {
translation: player_translation,
..
}) = player_query.get_single()
{
let player_translation = *player_translation;
let (mut orthographic_projection, mut camera_transform) = camera_query.single_mut();
let Vec3 { x, y, .. } = player_translation;
let direction = Vec3::new(x, y, camera_transform.translation.z);
// Applies a smooth effect to camera movement using stable interpolation
// between the camera position and the player position on the x and y axes.
camera_transform
.translation += direction;
}
}