space now increments height
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@@ -36,7 +36,8 @@ fn move_player_from_input(
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input: Res<ButtonInput<KeyCode>>,
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input: Res<ButtonInput<KeyCode>>,
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level_walls: Res<LevelWalls>,
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level_walls: Res<LevelWalls>,
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) {
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) {
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let movement_direction = if input.just_pressed(KeyCode::KeyW) {
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let movement_direction =
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if input.just_pressed(KeyCode::KeyW) || input.just_pressed(KeyCode::Space) {
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GridCoords::new(0, 1)
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GridCoords::new(0, 1)
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} else if input.just_pressed(KeyCode::KeyA) {
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} else if input.just_pressed(KeyCode::KeyA) {
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GridCoords::new(-1, 0)
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GridCoords::new(-1, 0)
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