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72
basic server.py
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72
basic server.py
Normal file
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from tkinter import *
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import socket
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import threading
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window = Tk()
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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# def allconn():
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# global all_conn
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# all_conn = []
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#
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# allconn()
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all_conn = []
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window.geometry('1200x600')
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host = socket.gethostname()
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ip = '192.168.1.6'
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s.bind((ip,9000))
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chattext = Text(width = 50)
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chattext.place(x=200, y=200)
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connecteduserslb = Label(text = 'connected users: ')
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connecteduserslb.place(x=200, y=50)
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names_dic = {}
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def recieveandsend():
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while 1:
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all_conn = list(names_dic.keys())
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for client in all_conn:
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client.settimeout(0.1)
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try:
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msg = f'{names_dic[client]}: {client.recv(1024).decode()}'
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except:
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pass
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else:
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for client_ in all_conn:
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try:
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client_.send(msg.encode())
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chattext.insert(INSERT, msg)
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except:
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pass
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def accept():
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global names_dic
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while True:
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try:
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s.listen(5)
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connection, address = s.accept()
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print('listened')
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except socket.timeout:
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pass
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else:
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names_dic[connection] = connection.recv(1024).decode()
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accept_thread = threading.Thread(target=accept)
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accept_thread.start()
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recieveandsend_thread = threading.Thread(target=recieveandsend)
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recieveandsend_thread.start()
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window.mainloop()
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