use raylib::prelude::*; fn main() { let (mut rl, thread) = raylib::init().size(640, 480).title("Hello, World").build(); let _rust_orange = Color::new(222, 165, 132, 255); let _ray_white = Color::new(255, 255, 255, 255); rl.set_target_fps(60); while !rl.window_should_close() { let pressed_key = rl.get_key_pressed(); let mut d = rl.begin_drawing(&thread); d.clear_background(Color::WHITE); if let Some(pressed_key) = pressed_key { // Certain keyboards may have keys raylib does not expect. Uncomment this line if so. // let pressed_key: u32 = unsafe { std::mem::transmute(pressed_key) }; d.draw_text(&format!("{:?}", pressed_key), 100, 12, 10, Color::BLACK); } } }