I am stopdid with indexes

This commit is contained in:
LinlyBoi
2023-05-06 12:57:19 +03:00
parent cd4ee43e9b
commit f896fc1c3a
2 changed files with 31 additions and 19 deletions

View File

@@ -3,16 +3,16 @@ use crate::gamedata::{Board, Disk};
#[cfg(test)]
mod tests;
pub struct GameState {
circles: Vec<(i32, i32, Disk)>,
empty: Vec<i32>,
player_turn: bool,
board: Board,
pub circles: Vec<(i32, i32, Disk)>,
pub bottom: Vec<i32>,
pub player_turn: bool,
pub board: Board,
}
impl Default for GameState {
fn default() -> Self {
Self {
circles: vec![],
empty: vec![],
bottom: vec![],
player_turn: false,
board: Board::default(),
}

View File

@@ -1,4 +1,4 @@
use oxidised4::bored::GameState;
use oxidised4::{bored::GameState, gamedata::Disk};
use raylib::prelude::*;
const NROW: i32 = 6;
const NCOL: i32 = 7;
@@ -33,14 +33,24 @@ fn main() {
let _square_wewant = (square_widf * NROW / 2, square_heif * 3 / 2);
let _square_center = square_widf / 2;
//7,9 are the values to center the circle
let state: GameState = GameState::default();
let mut state: GameState = GameState::default();
rl.set_target_fps(60);
while !rl.window_should_close() {
let mut d = rl.begin_drawing(&thread);
if d.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) {
let column = get_mouse_column(&d, square_widf);
d.draw_texture(&circle_texture, column, STARTY, Color::VIOLET);
let coords = get_circle_coords(1, column);
state.circles.push((coords.1, coords.0, Disk::RED));
}
for circle in &state.circles {
let (x, y, disk) = circle;
let color = match disk {
Disk::RED => Color::RED,
Disk::BLU => Color::BLUE,
Disk::EMPTY => Color::WHITE,
};
d.draw_texture(&circle_texture, *x, *y, color);
}
d.clear_background(Color::WHITE);
d.draw_texture(&board_texture, BOARDSTART.0, BOARDSTART.1, Color::VIOLET);
@@ -48,22 +58,23 @@ fn main() {
}
//TODO move this to a struct
const STARTX: i32 = 7;
const STARTY: i32 = 9;
const WX: i32 = 15;
const CIRCLEWIDTH: i32 = 55;
fn get_circle_coords(row: i32, column: i32) -> (i32, i32) {
const STARTX: i32 = 9;
const STARTY: i32 = 7;
const WX: i32 = 14;
const WY: i32 = 14;
const CIRCLEWIDTH: i32 = 56;
fn get_circle_coords(x: i32, y: i32) -> (i32, i32) {
let mut returned: (i32, i32) = (STARTX, STARTY);
match row {
match x {
1 => {}
_ => {
returned.0 = STARTX + (CIRCLEWIDTH * (row - 1)) + (WX * (row - 1));
returned.0 = STARTX + (CIRCLEWIDTH * (x - 1)) + (WX * (x - 1));
}
};
match column {
match y {
1 => {}
_ => {
returned.1 = STARTY + (CIRCLEWIDTH * (column - 1)) + (WX * (column - 1));
returned.1 = STARTY + (CIRCLEWIDTH * (y - 1)) + (WY * (y - 1));
}
};
returned
@@ -72,11 +83,12 @@ fn get_mouse_column(rl: &RaylibHandle, sw: i32) -> i32 {
//row,col return
let mouse_pos = rl.get_mouse_x();
dbg!(mouse_pos);
for num in 1..NCOL {
for num in 1..NCOL + 1 {
dbg!(mouse_pos < sw * (num) - STARTX);
if (mouse_pos > sw * (num - 1) + STARTX) && (mouse_pos < sw * (num) - STARTX) {
dbg!(num);
return num;
}
}
10
-100
}