CENTERED THE THING (grid up next)

This commit is contained in:
LinlyBoi
2023-05-06 10:54:34 +03:00
parent 3e1d265857
commit baa61a1f04

View File

@@ -6,18 +6,28 @@ fn main() {
let _rust_orange = Color::new(222, 165, 132, 255); let _rust_orange = Color::new(222, 165, 132, 255);
let _ray_white = Color::new(255, 255, 255, 255); let _ray_white = Color::new(255, 255, 255, 255);
//images
let board_image = Image::load_image("resouces/board.png").expect("WHAT DA HAILLL"); let board_image = Image::load_image("resouces/board.png").expect("WHAT DA HAILLL");
let _ = rl let _ = rl
.load_texture(&thread, "resouces/board.png") .load_texture(&thread, "resouces/board.png")
.expect("couldn't load texture :("); .expect("couldn't load texture :(");
let _ = rl
.load_texture(&thread, "resouces/bracc.png")
.expect("couldn't load texture :(");
let circle_image = Image::load_image("resouces/bracc.png").expect("WHAT DA HAILLL");
let _ = rl
.load_texture(&thread, "resouces/bracc.png")
.expect("couldn't load texture :(");
//textures
let board_texture = rl let board_texture = rl
.load_texture_from_image(&thread, &board_image) .load_texture_from_image(&thread, &board_image)
.expect("WHAT DA HAILL"); .expect("WHAT DA HAILL");
println!(
"width: {} \n height: {}.", let circle_texture = rl
board_texture.width, board_texture.height .load_texture_from_image(&thread, &circle_image)
); .expect("WHAT DA HAILL");
let square_widf = board_texture.width / NROW; let square_widf = board_texture.width / NROW;
let square_heif = board_texture.height / NCOL; let square_heif = board_texture.height / NCOL;
let square_wewant = (square_widf * NROW / 2, square_heif * 3 / 2); let square_wewant = (square_widf * NROW / 2, square_heif * 3 / 2);
@@ -30,6 +40,7 @@ fn main() {
d.clear_background(Color::WHITE); d.clear_background(Color::WHITE);
//d.draw_circle_gradient(240, 240, 100 as f32, Color::ORANGE, Color::RED); //d.draw_circle_gradient(240, 240, 100 as f32, Color::ORANGE, Color::RED);
d.draw_circle(square_wewant.0, square_wewant.1, 55.0, Color::YELLOW); d.draw_circle(square_wewant.0, square_wewant.1, 55.0, Color::YELLOW);
d.draw_texture(&circle_texture, 7, 9, Color::VIOLET);
d.draw_texture(&board_texture, 0, 0, Color::VIOLET); d.draw_texture(&board_texture, 0, 0, Color::VIOLET);
if let Some(pressed_key) = pressed_key { if let Some(pressed_key) = pressed_key {
// Certain keyboards may have keys raylib does not expect. Uncomment this line if so. // Certain keyboards may have keys raylib does not expect. Uncomment this line if so.