cargo fix my beloved
This commit is contained in:
@@ -8,7 +8,7 @@ pub fn minimax_decision(board: &Board, disk: Disk, depth: &i32) -> Board {
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}
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}
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fn maximise(board: &Board, disk: &Disk, depth: &i32) -> (Option<Board>, i32) {
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fn maximise(board: &Board, disk: &Disk, depth: &i32) -> (Option<Board>, i32) {
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match board.game_over() || *depth == 0 {
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match board.game_over() || *depth == 0 {
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true => return (None, get_score(board, *disk)),
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true => (None, get_score(board, *disk)),
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false => {
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false => {
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let (mut max_child, mut max_utility): (Option<Board>, i32) = (None, i32::MIN);
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let (mut max_child, mut max_utility): (Option<Board>, i32) = (None, i32::MIN);
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for child in board.get_children(*disk) {
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for child in board.get_children(*disk) {
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@@ -23,7 +23,7 @@ fn maximise(board: &Board, disk: &Disk, depth: &i32) -> (Option<Board>, i32) {
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}
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}
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fn minimise(board: &Board, disk: &Disk, depth: &i32) -> (Option<Board>, i32) {
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fn minimise(board: &Board, disk: &Disk, depth: &i32) -> (Option<Board>, i32) {
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match board.game_over() || *depth == 0 {
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match board.game_over() || *depth == 0 {
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true => return (None, get_score(board, flip_disk(*disk))),
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true => (None, get_score(board, flip_disk(*disk))),
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false => {
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false => {
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let (mut min_child, mut min_utility): (Option<Board>, i32) = (None, i32::MAX);
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let (mut min_child, mut min_utility): (Option<Board>, i32) = (None, i32::MAX);
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for child in board.get_children(*disk) {
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for child in board.get_children(*disk) {
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@@ -40,16 +40,16 @@ fn minimise(board: &Board, disk: &Disk, depth: &i32) -> (Option<Board>, i32) {
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fn minimax_test() {
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fn minimax_test() {
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let mut board = Board::default();
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let mut board = Board::default();
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let mut disk = Disk::BLU;
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let mut disk = Disk::BLU;
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let depth = 5;
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let _depth = 5;
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let turn1 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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let _turn1 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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disk = flip_disk(disk);
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disk = flip_disk(disk);
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let turn2 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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let _turn2 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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disk = flip_disk(disk);
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disk = flip_disk(disk);
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let turn3 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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let _turn3 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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disk = flip_disk(disk);
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disk = flip_disk(disk);
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let turn4 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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let _turn4 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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disk = flip_disk(disk);
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disk = flip_disk(disk);
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let turn5 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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let _turn5 = board.play(disk, minimax_decision(&board, disk, &5).last_move);
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for column in board.columns.as_rows() {
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for column in board.columns.as_rows() {
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column
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column
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.iter()
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.iter()
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@@ -58,7 +58,7 @@ fn minimax_test() {
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x
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x
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})
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})
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.count();
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.count();
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println!("");
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println!();
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}
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}
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assert!(false);
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assert!(false);
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}
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}
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@@ -24,7 +24,7 @@ pub fn get_score(board: &Board, disk: Disk) -> i32 {
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potential_streaks(&sequences, &disk) + potential_wins(&sequences, &disk) + score * SCORE_DIFF
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potential_streaks(&sequences, &disk) + potential_wins(&sequences, &disk) + score * SCORE_DIFF
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}
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}
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fn potential_wins(sequences: &Vec<Vec<Disk>>, _disk: &Disk) -> i32 {
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fn potential_wins(sequences: &Vec<Vec<Disk>>, _disk: &Disk) -> i32 {
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let count: i32 = sequences.iter().count() as i32;
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let count: i32 = sequences.len() as i32;
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// for win in sequences {
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// for win in sequences {
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// if win
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// if win
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// .iter()
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// .iter()
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@@ -70,7 +70,7 @@ fn get_streaks(board: &Array2D<Disk>, player_disk: &Disk) -> Vec<Vec<Disk>> {
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for index in empty_indices {
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for index in empty_indices {
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let moves = get_legal_moves(&index, (board.num_rows(), board.num_columns()));
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let moves = get_legal_moves(&index, (board.num_rows(), board.num_columns()));
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for direction in moves {
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for direction in moves {
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let mut sequence = heur_scan(&board, &index, direction.clone(), 4, *player_disk);
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let sequence = heur_scan(board, &index, direction.clone(), 4, *player_disk);
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//dbg!(&index, &direction, &poopy);
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//dbg!(&index, &direction, &poopy);
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match sequence
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match sequence
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.iter()
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.iter()
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@@ -95,7 +95,7 @@ fn get_wins(board: &Array2D<Disk>, player_disk: &Disk) -> Vec<Vec<Disk>> {
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for direction in moves {
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for direction in moves {
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let mut win: Vec<Disk> = Vec::with_capacity(4);
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let mut win: Vec<Disk> = Vec::with_capacity(4);
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win.append(&mut heur_scan(
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win.append(&mut heur_scan(
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&board,
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board,
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&index,
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&index,
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direction.clone(),
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direction.clone(),
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4,
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4,
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@@ -115,7 +115,7 @@ fn get_wins(board: &Array2D<Disk>, player_disk: &Disk) -> Vec<Vec<Disk>> {
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}
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}
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let opp_direction = flip_direction(direction.clone());
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let opp_direction = flip_direction(direction.clone());
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let mut opp_sequence = heur_scan(
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let mut opp_sequence = heur_scan(
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&board,
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board,
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&index,
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&index,
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opp_direction,
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opp_direction,
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(4 - win.len() + 1) as i32,
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(4 - win.len() + 1) as i32,
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@@ -157,31 +157,31 @@ fn heur_scan(
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// dbg!(current_index);
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// dbg!(current_index);
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//go to next element
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//go to next element
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match direction {
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match direction {
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Direction::DOWN => {
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Direction::Down => {
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if current_index.0 == 0 {
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if current_index.0 == 0 {
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break;
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break;
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}
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}
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current_index = dec_row(¤t_index, 1);
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current_index = dec_row(¤t_index, 1);
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}
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}
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Direction::UP => {
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Direction::Up => {
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if current_index.0 == board.num_rows() - 1 {
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if current_index.0 == board.num_rows() - 1 {
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break;
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break;
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}
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}
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current_index = inc_row(¤t_index, 1);
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current_index = inc_row(¤t_index, 1);
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}
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}
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Direction::LEFT => {
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Direction::Left => {
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if current_index.1 == 0 {
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if current_index.1 == 0 {
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break;
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break;
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}
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}
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current_index = dec_col(¤t_index, 1);
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current_index = dec_col(¤t_index, 1);
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}
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}
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Direction::RIGHT => {
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Direction::Right => {
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if current_index.1 == board.num_columns() - 1 {
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if current_index.1 == board.num_columns() - 1 {
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break;
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break;
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}
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}
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current_index = inc_col(¤t_index, 1);
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current_index = inc_col(¤t_index, 1);
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}
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}
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Direction::UPRIGHT => {
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Direction::UpRight => {
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if current_index.0 == board.num_rows() - 1
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if current_index.0 == board.num_rows() - 1
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|| current_index.1 == board.num_columns() - 1
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|| current_index.1 == board.num_columns() - 1
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{
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{
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@@ -189,20 +189,20 @@ fn heur_scan(
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}
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}
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current_index = inc_both(¤t_index, 1);
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current_index = inc_both(¤t_index, 1);
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}
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}
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Direction::UPLEFT => {
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Direction::UpLeft => {
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if current_index.0 == board.num_columns() - 1 || current_index.1 == 0 {
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if current_index.0 == board.num_columns() - 1 || current_index.1 == 0 {
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break;
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break;
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}
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}
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current_index = inc_dec(¤t_index, 1);
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current_index = inc_dec(¤t_index, 1);
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}
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}
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Direction::DOWNRIGHT => {
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Direction::DownRight => {
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if current_index.0 == 0 || current_index.1 == board.num_columns() - 1 {
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if current_index.0 == 0 || current_index.1 == board.num_columns() - 1 {
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break;
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break;
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}
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}
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current_index = dec_inc(¤t_index, 1);
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current_index = dec_inc(¤t_index, 1);
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}
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}
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Direction::DOWNLEFT => {
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Direction::DownLeft => {
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if current_index.0 == 0 || current_index.1 == 0 {
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if current_index.0 == 0 || current_index.1 == 0 {
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break;
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break;
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}
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}
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@@ -233,7 +233,7 @@ fn streak_test_1() {
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let sequences = get_streaks(&board.columns, &Disk::BLU);
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let sequences = get_streaks(&board.columns, &Disk::BLU);
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assert_eq!(18, potential_streaks(&sequences, &Disk::BLU));
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assert_eq!(18, potential_streaks(&sequences, &Disk::BLU));
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board.play(Disk::BLU, 0);
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board.play(Disk::BLU, 0);
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let sequences = get_streaks(&board.columns, &Disk::BLU);
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let _sequences = get_streaks(&board.columns, &Disk::BLU);
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board.play(Disk::BLU, 3);
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board.play(Disk::BLU, 3);
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board.play(Disk::BLU, 3);
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board.play(Disk::BLU, 3);
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board.play(Disk::BLU, 3);
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board.play(Disk::BLU, 3);
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@@ -1,15 +1,15 @@
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pub fn inc_row((row, col): &(usize, usize), value: usize) -> (usize, usize) {
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pub fn inc_row((row, col): &(usize, usize), value: usize) -> (usize, usize) {
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(row + value as usize, *col)
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(row + value, *col)
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}
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}
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pub fn inc_col((row, col): &(usize, usize), value: usize) -> (usize, usize) {
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pub fn inc_col((row, col): &(usize, usize), value: usize) -> (usize, usize) {
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(*row, col + value as usize)
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(*row, col + value)
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}
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}
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pub fn dec_row((row, col): &(usize, usize), value: usize) -> (usize, usize) {
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pub fn dec_row((row, col): &(usize, usize), value: usize) -> (usize, usize) {
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(row - value as usize, *col)
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(row - value, *col)
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}
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}
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pub fn dec_col((row, col): &(usize, usize), value: usize) -> (usize, usize) {
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pub fn dec_col((row, col): &(usize, usize), value: usize) -> (usize, usize) {
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(*row, col - value as usize)
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(*row, col - value)
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}
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}
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pub fn inc_both((row, col): &(usize, usize), value: usize) -> (usize, usize) {
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pub fn inc_both((row, col): &(usize, usize), value: usize) -> (usize, usize) {
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(row + value, col + value)
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(row + value, col + value)
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@@ -34,11 +34,11 @@ impl Board {
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(self.red_score, self.blu_score)
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(self.red_score, self.blu_score)
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}
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}
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fn play(&mut self, disk: Disk, col: usize) -> bool {
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fn play(&mut self, disk: Disk, col: usize) -> bool {
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let column = &self.columns.as_columns()[col as usize];
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let column = &self.columns.as_columns()[col];
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let empty = column.iter().filter(|&a| matches!(a, Disk::EMPTY)).count();
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let empty = column.iter().filter(|&a| matches!(a, Disk::EMPTY)).count();
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// dbg!(empty);
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// dbg!(empty);
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let top = column.len() - empty;
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let top = column.len() - empty;
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match self.columns.set(top, col as usize, disk) {
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match self.columns.set(top, col, disk) {
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Ok(_) => {
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Ok(_) => {
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self.score_check((top, col));
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self.score_check((top, col));
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self.last_move = col;
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self.last_move = col;
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@@ -87,9 +87,9 @@ impl Board {
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}
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}
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}
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}
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}
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}
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Disk::EMPTY => return,
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Disk::EMPTY => (),
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},
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},
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None => return,
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None => (),
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}
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}
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}
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}
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fn game_over(&self) -> bool {
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fn game_over(&self) -> bool {
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@@ -10,9 +10,8 @@ pub fn scan(
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direction: Direction,
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direction: Direction,
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depth: i32,
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depth: i32,
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) -> i32 {
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) -> i32 {
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let current_disk: &Disk;
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let current_disk: &Disk = match board.get(index.0, index.1) {
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match board.get(index.0, index.1) {
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Some(disk) => disk,
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Some(disk) => current_disk = disk,
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None => return 0,
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None => return 0,
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};
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};
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let mut current_index = *index;
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let mut current_index = *index;
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@@ -28,33 +27,33 @@ pub fn scan(
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// dbg!(current_index);
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// dbg!(current_index);
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//go to next element
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//go to next element
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match direction {
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match direction {
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Direction::DOWN => {
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Direction::Down => {
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if current_index.0 == 0 {
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if current_index.0 == 0 {
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break;
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break;
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}
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}
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current_index = dec_row(¤t_index, 1);
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current_index = dec_row(¤t_index, 1);
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}
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}
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Direction::UP => {
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Direction::Up => {
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if current_index.0 == board.num_rows() - 1 {
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if current_index.0 == board.num_rows() - 1 {
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break;
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break;
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}
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}
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current_index = inc_row(¤t_index, 1);
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current_index = inc_row(¤t_index, 1);
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}
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}
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Direction::LEFT => {
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Direction::Left => {
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if current_index.1 == 0 {
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if current_index.1 == 0 {
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break;
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break;
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}
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}
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current_index = dec_col(¤t_index, 1);
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current_index = dec_col(¤t_index, 1);
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// current_index.1 -= 1;
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// current_index.1 -= 1;
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}
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}
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Direction::RIGHT => {
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Direction::Right => {
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if current_index.1 == board.num_columns() - 1 {
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if current_index.1 == board.num_columns() - 1 {
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break;
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break;
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}
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}
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current_index = inc_col(¤t_index, 1);
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current_index = inc_col(¤t_index, 1);
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// current_index.1 += 1;
|
// current_index.1 += 1;
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}
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}
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Direction::UPRIGHT => {
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Direction::UpRight => {
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if current_index.0 == board.num_rows() - 1
|
if current_index.0 == board.num_rows() - 1
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|| current_index.1 == board.num_columns() - 1
|
|| current_index.1 == board.num_columns() - 1
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{
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{
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@@ -64,7 +63,7 @@ pub fn scan(
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// current_index.1 += 1;
|
// current_index.1 += 1;
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// current_index.0 += 1;
|
// current_index.0 += 1;
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}
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}
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Direction::UPLEFT => {
|
Direction::UpLeft => {
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if current_index.0 == board.num_columns() - 1 || current_index.1 == 0 {
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if current_index.0 == board.num_columns() - 1 || current_index.1 == 0 {
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break;
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break;
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}
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}
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@@ -73,7 +72,7 @@ pub fn scan(
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// current_index.0 += 1;
|
// current_index.0 += 1;
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current_index = inc_dec(¤t_index, 1);
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current_index = inc_dec(¤t_index, 1);
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}
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}
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Direction::DOWNRIGHT => {
|
Direction::DownRight => {
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if current_index.0 == 0 || current_index.1 == board.num_columns() - 1 {
|
if current_index.0 == 0 || current_index.1 == board.num_columns() - 1 {
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break;
|
break;
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}
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}
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@@ -81,7 +80,7 @@ pub fn scan(
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// current_index.1 += 1;
|
// current_index.1 += 1;
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// current_index.0 -= 1;
|
// current_index.0 -= 1;
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}
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}
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Direction::DOWNLEFT => {
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Direction::DownLeft => {
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if current_index.0 == 0 || current_index.1 == 0 {
|
if current_index.0 == 0 || current_index.1 == 0 {
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break;
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break;
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}
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}
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@@ -108,46 +107,46 @@ pub fn get_legal_moves(
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let _max_row = ncol - 1;
|
let _max_row = ncol - 1;
|
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let mut moves: Vec<Direction> = vec![];
|
let mut moves: Vec<Direction> = vec![];
|
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match *col {
|
match *col {
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0 => moves.push(Direction::UP),
|
0 => moves.push(Direction::Up),
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||||||
_max_row => moves.push(Direction::DOWN),
|
_max_row => moves.push(Direction::Down),
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||||||
_ => {
|
_ => {
|
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moves.push(Direction::UP);
|
moves.push(Direction::Up);
|
||||||
moves.push(Direction::DOWN);
|
moves.push(Direction::Down);
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||||||
}
|
}
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||||||
};
|
};
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||||||
match *row {
|
match *row {
|
||||||
0 => moves.push(Direction::RIGHT),
|
0 => moves.push(Direction::Right),
|
||||||
_max_row => moves.push(Direction::LEFT),
|
_max_row => moves.push(Direction::Left),
|
||||||
_ => {
|
_ => {
|
||||||
moves.push(Direction::LEFT);
|
moves.push(Direction::Left);
|
||||||
moves.push(Direction::RIGHT)
|
moves.push(Direction::Right)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
if moves.contains(&Direction::UP) && moves.contains(&Direction::LEFT) {
|
if moves.contains(&Direction::Up) && moves.contains(&Direction::Left) {
|
||||||
moves.push(Direction::UPLEFT);
|
moves.push(Direction::UpLeft);
|
||||||
}
|
}
|
||||||
if moves.contains(&Direction::UP) && moves.contains(&Direction::RIGHT) {
|
if moves.contains(&Direction::Up) && moves.contains(&Direction::Right) {
|
||||||
moves.push(Direction::UPRIGHT);
|
moves.push(Direction::UpRight);
|
||||||
}
|
}
|
||||||
if moves.contains(&Direction::DOWN) && moves.contains(&Direction::LEFT) {
|
if moves.contains(&Direction::Down) && moves.contains(&Direction::Left) {
|
||||||
moves.push(Direction::DOWNLEFT);
|
moves.push(Direction::DownLeft);
|
||||||
}
|
}
|
||||||
if moves.contains(&Direction::DOWN) && moves.contains(&Direction::RIGHT) {
|
if moves.contains(&Direction::Down) && moves.contains(&Direction::Right) {
|
||||||
moves.push(Direction::DOWNRIGHT);
|
moves.push(Direction::DownRight);
|
||||||
}
|
}
|
||||||
moves
|
moves
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||||
pub enum Direction {
|
pub enum Direction {
|
||||||
UP,
|
Up,
|
||||||
DOWN,
|
Down,
|
||||||
LEFT,
|
Left,
|
||||||
RIGHT,
|
Right,
|
||||||
UPLEFT,
|
UpLeft,
|
||||||
UPRIGHT,
|
UpRight,
|
||||||
DOWNLEFT,
|
DownLeft,
|
||||||
DOWNRIGHT,
|
DownRight,
|
||||||
}
|
}
|
||||||
// serves nothing except do what matches!() should have done all along
|
// serves nothing except do what matches!() should have done all along
|
||||||
// matches works too I'm just dumb
|
// matches works too I'm just dumb
|
||||||
@@ -156,13 +155,13 @@ pub fn variant_eq<T>(a: &T, b: &T) -> bool {
|
|||||||
}
|
}
|
||||||
pub fn flip_direction(direction: Direction) -> Direction {
|
pub fn flip_direction(direction: Direction) -> Direction {
|
||||||
match direction {
|
match direction {
|
||||||
Direction::UP => Direction::DOWN,
|
Direction::Up => Direction::Down,
|
||||||
Direction::DOWN => Direction::UP,
|
Direction::Down => Direction::Up,
|
||||||
Direction::LEFT => Direction::RIGHT,
|
Direction::Left => Direction::Right,
|
||||||
Direction::RIGHT => Direction::LEFT,
|
Direction::Right => Direction::Left,
|
||||||
Direction::UPLEFT => Direction::DOWNRIGHT,
|
Direction::UpLeft => Direction::DownRight,
|
||||||
Direction::UPRIGHT => Direction::DOWNLEFT,
|
Direction::UpRight => Direction::DownLeft,
|
||||||
Direction::DOWNLEFT => Direction::UPRIGHT,
|
Direction::DownLeft => Direction::UpRight,
|
||||||
Direction::DOWNRIGHT => Direction::UPLEFT,
|
Direction::DownRight => Direction::UpLeft,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -54,8 +54,8 @@ fn scan_updown() {
|
|||||||
board.play(Disk::BLU, 0);
|
board.play(Disk::BLU, 0);
|
||||||
board.play(Disk::BLU, 0);
|
board.play(Disk::BLU, 0);
|
||||||
board.play(Disk::BLU, 0);
|
board.play(Disk::BLU, 0);
|
||||||
assert_eq!(4, scan(&board.columns, &(4, 0), Direction::DOWN, 4));
|
assert_eq!(4, scan(&board.columns, &(4, 0), Direction::Down, 4));
|
||||||
assert_eq!(4, scan(&board.columns, &(3, 0), Direction::DOWN, 4));
|
assert_eq!(4, scan(&board.columns, &(3, 0), Direction::Down, 4));
|
||||||
}
|
}
|
||||||
#[test]
|
#[test]
|
||||||
fn scan_updown2() {
|
fn scan_updown2() {
|
||||||
@@ -64,7 +64,7 @@ fn scan_updown2() {
|
|||||||
board.play(Disk::RED, 0);
|
board.play(Disk::RED, 0);
|
||||||
board.play(Disk::BLU, 0);
|
board.play(Disk::BLU, 0);
|
||||||
board.play(Disk::BLU, 0);
|
board.play(Disk::BLU, 0);
|
||||||
assert_eq!(1, scan(&board.columns, &(0, 0), Direction::UP, 4));
|
assert_eq!(1, scan(&board.columns, &(0, 0), Direction::Up, 4));
|
||||||
}
|
}
|
||||||
#[test]
|
#[test]
|
||||||
fn scan_forwardback() {
|
fn scan_forwardback() {
|
||||||
@@ -74,8 +74,8 @@ fn scan_forwardback() {
|
|||||||
board.play(Disk::BLU, 2);
|
board.play(Disk::BLU, 2);
|
||||||
board.play(Disk::BLU, 3);
|
board.play(Disk::BLU, 3);
|
||||||
|
|
||||||
assert_eq!(4, scan(&board.columns, &(0, 0), Direction::RIGHT, 4));
|
assert_eq!(4, scan(&board.columns, &(0, 0), Direction::Right, 4));
|
||||||
assert_eq!(4, scan(&board.columns, &(0, 3), Direction::LEFT, 4));
|
assert_eq!(4, scan(&board.columns, &(0, 3), Direction::Left, 4));
|
||||||
}
|
}
|
||||||
#[test]
|
#[test]
|
||||||
fn scan_forwardback2() {
|
fn scan_forwardback2() {
|
||||||
@@ -84,8 +84,8 @@ fn scan_forwardback2() {
|
|||||||
board.play(Disk::BLU, 1);
|
board.play(Disk::BLU, 1);
|
||||||
board.play(Disk::RED, 2);
|
board.play(Disk::RED, 2);
|
||||||
board.play(Disk::BLU, 3);
|
board.play(Disk::BLU, 3);
|
||||||
assert_eq!(2, scan(&board.columns, &(0, 0), Direction::RIGHT, 4));
|
assert_eq!(2, scan(&board.columns, &(0, 0), Direction::Right, 4));
|
||||||
assert_eq!(1, scan(&board.columns, &(0, 3), Direction::LEFT, 4));
|
assert_eq!(1, scan(&board.columns, &(0, 3), Direction::Left, 4));
|
||||||
}
|
}
|
||||||
#[test]
|
#[test]
|
||||||
fn scan_diag1() {
|
fn scan_diag1() {
|
||||||
@@ -100,8 +100,8 @@ fn scan_diag1() {
|
|||||||
board.play(Disk::RED, 3);
|
board.play(Disk::RED, 3);
|
||||||
board.play(Disk::RED, 3);
|
board.play(Disk::RED, 3);
|
||||||
board.play(Disk::BLU, 3);
|
board.play(Disk::BLU, 3);
|
||||||
assert_eq!(4, scan(&board.columns, &(0, 0), Direction::UPRIGHT, 4));
|
assert_eq!(4, scan(&board.columns, &(0, 0), Direction::UpRight, 4));
|
||||||
assert_eq!(4, scan(&board.columns, &(3, 3), Direction::DOWNLEFT, 4));
|
assert_eq!(4, scan(&board.columns, &(3, 3), Direction::DownLeft, 4));
|
||||||
}
|
}
|
||||||
#[test]
|
#[test]
|
||||||
fn scan_diag2() {
|
fn scan_diag2() {
|
||||||
@@ -117,8 +117,8 @@ fn scan_diag2() {
|
|||||||
board.play(Disk::RED, 0);
|
board.play(Disk::RED, 0);
|
||||||
board.play(Disk::BLU, 0);
|
board.play(Disk::BLU, 0);
|
||||||
dbg!(&board.columns.as_columns());
|
dbg!(&board.columns.as_columns());
|
||||||
assert_eq!(4, scan(&board.columns, &(0, 3), Direction::UPLEFT, 4));
|
assert_eq!(4, scan(&board.columns, &(0, 3), Direction::UpLeft, 4));
|
||||||
assert_eq!(4, scan(&board.columns, &(3, 0), Direction::DOWNRIGHT, 4));
|
assert_eq!(4, scan(&board.columns, &(3, 0), Direction::DownRight, 4));
|
||||||
}
|
}
|
||||||
#[test]
|
#[test]
|
||||||
fn variant_eq_test() {
|
fn variant_eq_test() {
|
||||||
|
|||||||
Reference in New Issue
Block a user