Cleaned up commented code, get_wins and get_streaks are now separate :D
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@@ -2,7 +2,7 @@ use array2d::Array2D;
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use super::{
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dec_both, dec_col, dec_inc, dec_row, inc_both, inc_col, inc_dec, inc_row,
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score_checkers::{get_legal_moves, variant_eq, Direction},
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score_checkers::{flip_direction, get_legal_moves, variant_eq, Direction},
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Board, Disk,
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};
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//multipliers
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@@ -15,7 +15,7 @@ const MAX_WINS: i32 = 17;
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pub fn get_score(board: &Board, disk: Disk) -> i32 {
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//this should be summing up a bunch of functions defined below this one
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let sequences = get_dups(&board.columns, &disk);
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let sequences = get_streaks(&board.columns, &disk);
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let score: i32 = match disk {
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Disk::RED => board.red_score - board.blu_score,
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Disk::BLU => board.blu_score - board.red_score,
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@@ -24,18 +24,18 @@ pub fn get_score(board: &Board, disk: Disk) -> i32 {
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potential_streaks(&sequences, &disk) + potential_wins(&sequences, &disk) + score * SCORE_DIFF
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}
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fn potential_wins(sequences: &Vec<Vec<Disk>>, _disk: &Disk) -> i32 {
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let mut count: i32 = 0;
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for win in sequences {
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if win
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.iter()
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.filter(|&_disk| variant_eq(_disk, &Disk::EMPTY))
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.count()
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== 1
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&& win.len() == 4
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{
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count += 1;
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}
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}
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let count: i32 = sequences.iter().count() as i32;
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// for win in sequences {
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// if win
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// .iter()
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// .filter(|&_disk| variant_eq(_disk, &Disk::EMPTY))
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// .count()
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// == 1
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// && win.len() == 4
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// {
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// count += 1;
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// }
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// }
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match count {
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1 => POT_WIN,
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_ => POT_WINS * count,
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@@ -60,28 +60,77 @@ fn potential_streaks(sequences: &Vec<Vec<Disk>>, _disk: &Disk) -> i32 {
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_ => POT_STREAKS * streaks as i32,
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}
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}
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fn get_dups(board: &Array2D<Disk>, player_disk: &Disk) -> Vec<Vec<Disk>> {
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let mid_indices: Vec<(usize, usize)> = board
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fn get_streaks(board: &Array2D<Disk>, player_disk: &Disk) -> Vec<Vec<Disk>> {
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let empty_indices: Vec<(usize, usize)> = board
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.indices_row_major()
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.filter(|&index| variant_eq(board.get(index.0, index.1).expect(""), &Disk::EMPTY))
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.collect();
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let mut dups: Vec<Vec<Disk>> = vec![];
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for index in mid_indices {
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//TODO rename this variable
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let mut streaks: Vec<Vec<Disk>> = vec![];
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for index in empty_indices {
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let moves = get_legal_moves(&index, (board.num_rows(), board.num_columns()));
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for direction in moves {
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let poopy = heur_scan(&board, &index, direction.clone(), 4, *player_disk);
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let mut sequence = heur_scan(&board, &index, direction.clone(), 4, *player_disk);
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//dbg!(&index, &direction, &poopy);
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match poopy
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match sequence
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.iter()
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.filter(|&disk| variant_eq(disk, player_disk))
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.count()
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{
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3 | 2 => dups.push(poopy),
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2 => streaks.push(sequence),
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_ => {}
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}
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}
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}
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dups
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streaks
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}
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fn get_wins(board: &Array2D<Disk>, player_disk: &Disk) -> Vec<Vec<Disk>> {
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let empty_indices: Vec<(usize, usize)> = board
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.indices_row_major()
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.filter(|&index| variant_eq(board.get(index.0, index.1).expect(""), &Disk::EMPTY))
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.collect();
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let mut wins: Vec<Vec<Disk>> = vec![];
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for index in empty_indices {
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let moves = get_legal_moves(&index, (board.num_rows(), board.num_columns()));
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for direction in moves {
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let mut win: Vec<Disk> = Vec::with_capacity(4);
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win.append(&mut heur_scan(
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&board,
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&index,
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direction.clone(),
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4,
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*player_disk,
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));
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match win
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.iter()
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.filter(|&disk| variant_eq(disk, player_disk))
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.count()
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{
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3 => wins.push(win),
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2 => {
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for i in 1..win.len() - 1 {
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if !variant_eq(player_disk, &win[i]) {
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win.remove(i);
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}
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}
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let opp_direction = flip_direction(direction.clone());
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let mut opp_sequence = heur_scan(
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&board,
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&index,
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opp_direction,
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(4 - win.len() + 1) as i32,
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*player_disk,
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);
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opp_sequence.remove(0);
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win.append(&mut opp_sequence);
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dbg!(&win);
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wins.push(win);
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}
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_ => {}
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}
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}
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}
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wins
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}
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fn heur_scan(
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@@ -174,24 +223,46 @@ fn heur_scan(
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//Tests because I am making everything public
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//TODO separate module here
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#[test]
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fn heuristic_test_1() {
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fn streak_test_1() {
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let mut board = Board::default();
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board.play(Disk::BLU, 3);
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board.play(Disk::BLU, 3);
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board.play(Disk::BLU, 3);
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board.play(Disk::BLU, 2);
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board.play(Disk::BLU, 1);
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let sequences = get_dups(&board.columns, &Disk::BLU);
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assert_eq!(16, potential_wins(&sequences, &Disk::BLU));
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let sequences = get_streaks(&board.columns, &Disk::BLU);
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assert_eq!(18, potential_streaks(&sequences, &Disk::BLU));
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board.play(Disk::BLU, 0);
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let sequences = get_dups(&board.columns, &Disk::BLU);
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assert_eq!(5, potential_wins(&sequences, &Disk::BLU));
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let sequences = get_streaks(&board.columns, &Disk::BLU);
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board.play(Disk::BLU, 3);
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board.play(Disk::BLU, 3);
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board.play(Disk::BLU, 3);
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board.play(Disk::BLU, 3);
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let sequences = get_dups(&board.columns, &Disk::BLU);
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assert_eq!(0, potential_wins(&sequences, &Disk::BLU));
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let sequences = get_streaks(&board.columns, &Disk::BLU);
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assert_eq!(12, potential_streaks(&sequences, &Disk::BLU));
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}
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#[test]
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fn win_test_flipping() {
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let mut board = Board::default();
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board.play(Disk::BLU, 3);
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board.play(Disk::RED, 4);
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board.play(Disk::BLU, 4);
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board.play(Disk::RED, 5);
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board.play(Disk::RED, 5);
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board.play(Disk::RED, 6);
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board.play(Disk::RED, 6);
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board.play(Disk::RED, 6);
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board.play(Disk::BLU, 6);
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let sequences = get_wins(&board.columns, &Disk::BLU);
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dbg!(&sequences);
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assert_eq!(POT_WIN, potential_wins(&sequences, &Disk::BLU));
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}
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#[test]
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fn win_test_flipping_hard() {
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let mut board = Board::default();
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board.play(Disk::BLU, 1);
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board.play(Disk::BLU, 2);
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board.play(Disk::BLU, 4);
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let sequences = get_wins(&board.columns, &Disk::BLU);
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assert_eq!(POT_WIN, potential_wins(&sequences, &Disk::BLU));
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}
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