once again tweaking those values

This commit is contained in:
LinlyBoi
2023-05-10 08:53:09 +03:00
parent f31750961b
commit 69dfe217d6

View File

@@ -6,21 +6,22 @@ use super::{
Board, Disk, Board, Disk,
}; };
//multipliers //multipliers
const POT_STREAK: i32 = 3; //one streak is kind of poopy const POT_STREAK: i32 = 1; //one streak is kind of poopy
const POT_STREAKS: i32 = 4; const POT_STREAKS: i32 = 2;
const POT_WIN: i32 = 5; // should be nerfed if its just 1 potential win const POT_WIN: i32 = 2; // should be nerfed if its just 1 potential win
const POT_WINS: i32 = 6; const POT_WINS: i32 = 4;
const SCORE_DIFF: i32 = 40; const SCORE_DIFF: i32 = 40;
pub fn get_score(board: &Board, disk: Disk) -> i32 { pub fn get_score(board: &Board, disk: Disk) -> i32 {
//this should be summing up a bunch of functions defined below this one //this should be summing up a bunch of functions defined below this one
let sequences = get_streaks(&board.columns, &disk); let sequences = get_streaks(&board.columns, &disk);
let wins = get_wins(&board.columns, &disk);
let score: i32 = match disk { let score: i32 = match disk {
Disk::P1 => board.p1_score - board.p2_score, Disk::P1 => board.p1_score - board.p2_score,
Disk::P2 => board.p2_score - board.p1_score, Disk::P2 => board.p2_score - board.p1_score,
Disk::EMPTY => panic!("Why would you ever"), Disk::EMPTY => panic!("Why would you ever"),
}; };
potential_streaks(&sequences, &disk) + potential_wins(&sequences, &disk) + score * SCORE_DIFF potential_streaks(&sequences, &disk) + potential_wins(&wins, &disk) + score * SCORE_DIFF
} }
fn potential_wins(sequences: &Vec<Vec<Disk>>, _disk: &Disk) -> i32 { fn potential_wins(sequences: &Vec<Vec<Disk>>, _disk: &Disk) -> i32 {
let count: i32 = sequences.len() as i32; let count: i32 = sequences.len() as i32;
@@ -122,7 +123,6 @@ fn get_wins(board: &Array2D<Disk>, player_disk: &Disk) -> Vec<Vec<Disk>> {
); );
opp_sequence.remove(0); opp_sequence.remove(0);
win.append(&mut opp_sequence); win.append(&mut opp_sequence);
dbg!(&win);
wins.push(win); wins.push(win);
} }
_ => {} _ => {}