From 1c8aa43983407646cf7bcf4f4e38cafb8a08f61b Mon Sep 17 00:00:00 2001 From: LinlyBoi Date: Sat, 6 May 2023 18:04:32 +0300 Subject: [PATCH] refactor to adjust for playstates --- src/main.rs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/main.rs b/src/main.rs index 13845ee..e84deef 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,4 +1,4 @@ -use oxidised4::{bored::GameState, gamedata::Disk}; +use oxidised4::{bored::PlayState, gamedata::Disk}; use raylib::prelude::*; const NROW: i32 = 6; const NCOL: i32 = 7; @@ -33,7 +33,7 @@ fn main() { let _square_wewant = (square_widf * NROW / 2, square_heif * 3 / 2); let _square_center = square_widf / 2; //7,9 are the values to center the circle - let mut state: GameState = GameState::default(); + let mut state: PlayState = PlayState::default(); rl.set_target_fps(60); while !rl.window_should_close() { @@ -41,13 +41,13 @@ fn main() { if d.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON) { let column = get_mouse_column(&d, square_widf); let coords = get_circle_coords(1, column); - state.circles.push((coords.1, coords.0, Disk::RED)); + state.circles.push((coords.1, coords.0, Disk::P1)); } for circle in &state.circles { let (x, y, disk) = circle; let color = match disk { - Disk::RED => Color::RED, - Disk::BLU => Color::BLUE, + Disk::P1 => Color::RED, + Disk::P2 => Color::BLUE, Disk::EMPTY => Color::WHITE, }; d.draw_texture(&circle_texture, *x, *y, color);