Files
opengl-playground/vertex_shader.glsl
2024-08-02 14:00:33 +03:00

7 lines
120 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
void main()
{
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
}