Files
opengl-playground/pog.cpp
2024-08-01 12:30:23 +03:00

36 lines
949 B
C++

#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <EGL/egl.h>
#include <GL/glut.h>
// #include <GLES2/gl2.h>
#include <iostream>
#include "pog.h"
int main() {
int x;
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
GLFWwindow *window;
window = glfwCreateWindow(1920, 1080, "Test Window", NULL, NULL);
if (window == NULL) {
// error handling
std::cout << "AH HECK INIT FAILED BRUV" << std::endl;
}
glViewport(0, 0, 1920, 1080);
glfwMakeContextCurrent(window);
float vertices[] = {
-0.5f, -0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
0.0f, 0.5f, 0.0f
};
unsigned int VBO;
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
std::cin >> x;
return 0;
}