error handling + draw loop
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16
pog.cpp
16
pog.cpp
@@ -15,11 +15,23 @@ int main() {
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GLFWwindow *window;
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window = glfwCreateWindow(1920, 1080, "Test Window", NULL, NULL);
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if (window == NULL) {
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// error handling
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std::cout << "AH HECK INIT FAILED BRUV" << std::endl;
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// error handling
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std::cout << "AH HECK INIT FAILED BRUV" << std::endl;
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return 1;
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}
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glViewport(0, 0, 1920, 1080);
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glfwMakeContextCurrent(window);
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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while (!glfwWindowShouldClose(window)) {
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processInput(window);
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glClearColor(0.2f, 0.3f, 0.6f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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float vertices[] = {
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-0.5f, -0.5f, 0.0f,
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0.5f, -0.5f, 0.0f,
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