Validation is always needed
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1
pog.cpp
1
pog.cpp
@@ -88,6 +88,7 @@ int main() {
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glAttachShader(shaderProgram, vertexShader);
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glAttachShader(shaderProgram, vertexShader);
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glAttachShader(shaderProgram, fragmentShader);
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glAttachShader(shaderProgram, fragmentShader);
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glLinkProgram(shaderProgram);
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glLinkProgram(shaderProgram);
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glValidateProgram(shaderProgram);
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glUseProgram(shaderProgram); // use it NOW
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glUseProgram(shaderProgram); // use it NOW
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