buffer callback + input
This commit is contained in:
7
pog.cpp
7
pog.cpp
@@ -114,3 +114,10 @@ int main() {
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glfwTerminate();
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glfwTerminate();
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return 0;
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return 0;
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}
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}
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void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
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glViewport(0, 0, width, height);
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}
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void processInput(GLFWwindow *window) {
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if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
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glfwSetWindowShouldClose(window, true);
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}
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