incompatibility moment

This commit is contained in:
2024-08-02 16:07:10 +03:00
parent 31512c8e5d
commit 2283cfef09

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@@ -49,7 +49,7 @@ int main() {
// compiling the shaders
const char *vertexShaderSource =
"#version 330 core\n"
"layout (location = 0) in vec3 aPos;\n"
"in vec3 aPos;\n"
"void main()\n"
"{\n"
" gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
@@ -73,7 +73,7 @@ int main() {
std::cout << "Vertex shader is gOOd!" << std::endl;
const char *fragmentShaderSource =
"#version 330 core\n"
"layout (location = 0) in vec3 aPos;\n"
"in vec3 aPos;\n"
"out vec4 FragColor;\n"
"void main()\n"
"{\n"