use std::env; use serenity::async_trait; use serenity::model::channel::Message; use serenity::model::gateway::Ready; use serenity::prelude::*; struct Handler; #[async_trait] impl EventHandler for Handler { // Set a handler for the `message` event - so that whenever a new message // is received - the closure (or function) passed will be called. // // Event handlers are dispatched through a threadpool, and so multiple // events can be dispatched simultaneously. async fn message(&self, ctx: Context, msg: Message) { let mut phrase = String::from("not pog"); if msg.content == "hello" { phrase = "http://nohello.com".to_string(); } else if msg.content == "help" { phrase = "https://dontasktoask.com/".to_string(); } else if msg.content == "!help" { let dm = msg.author.dm(&ctx, |m| m.content("I hate you")).await; if let Err(why) = dm { println!("Couldn't dm the noob: {:?}", why); } } // Sending a message can fail, due to a network error, an // authentication error, or lack of permissions to post in the // channel, so log to stdout when some error happens, with a // description of it. if &phrase != "not pog" { if let Err(why) = msg.channel_id.say(&ctx.http, &phrase).await { println!("Error sending message: {:?}", why); } } } // Set a handler to be called on the `ready` event. This is called when a // shard is booted, and a READY payload is sent by Discord. This payload // contains data like the current user's guild Ids, current user data, // private channels, and more. // // In this case, just print what the current user's username is. async fn ready(&self, _: Context, ready: Ready) { println!("{} is connected!", ready.user.name); } } #[tokio::main] async fn main() { // Configure the client with your Discord bot token in the environment. let token = env::var("DISCORD_TOKEN").expect("Expected a token in the environment"); // Set gateway intents, which decides what events the bot will be notified about let intents = GatewayIntents::GUILD_MESSAGES | GatewayIntents::DIRECT_MESSAGES | GatewayIntents::MESSAGE_CONTENT; // Create a new instance of the Client, logging in as a bot. This will // automatically prepend your bot token with "Bot ", which is a requirement // by Discord for bot users. let mut client = Client::builder(&token, intents).event_handler(Handler).await.expect("Err creating client"); // Finally, start a single shard, and start listening to events. // // Shards will automatically attempt to reconnect, and will perform // exponential backoff until it reconnects. if let Err(why) = client.start().await { println!("Client error: {:?}", why); } }