use controls::InputState; use player::Player; mod controls; mod player; fn main() { use raylib::prelude::*; let (mut rl, thread) = raylib::init().size(640, 480).title("My peanits").build(); let mut player: Player = Player::default(); while !rl.window_should_close() { rl.set_target_fps(69); // Player movement if rl.is_key_down(KeyboardKey::KEY_RIGHT) { player.handle_input(&InputState::new(true, false, false, false)); println!("LEFT"); } else if rl.is_key_down(KeyboardKey::KEY_LEFT) { player.handle_input(&InputState::new(false, true, false, false)); } else if rl.is_key_down(KeyboardKey::KEY_DOWN) { player.handle_input(&InputState::new(false, false, true, false)); } else if rl.is_key_down(KeyboardKey::KEY_SPACE) { player.handle_jump(&InputState::new(false, false, false, true)); } let mut d = rl.begin_drawing(&thread); d.clear_background(Color::WHITE); d.draw_text("MY BIG PEANITS", 12, 12, 20, Color::BLACK); d.draw_rectangle( player.position.x as i32, player.position.y as i32, 100, 200, Color::RED, ); d.draw_circle( (player.position.x + 50.0) as i32, player.position.y as i32, 50.0, Color::RED, ); d.draw_circle( (player.position.x + 100.0) as i32, (player.position.y + 210.0) as i32, 50.0, Color::RED, ); d.draw_circle( (player.position.x + 15.0) as i32, (player.position.y + 210.0) as i32, 50.0, Color::RED, ); } }